Using the Mac/PC in a similar way to Dpaint on the AMIGA. That is creating a split zoom screen so you can see a nice zoomed pixelated window and a 100% window.
Amiga "Brilliance II" published by Digital Creations in 1994 for the Commodore Amiga Computer. In 2020 I plan on creating new videos using Brilliance II on the Amiga Computer.
Bjorn is my first Patreon I have supported and honoured to support software that helps us Amigans develop more games :)
As most of you know, Im busy working on Iridium game, just finished ReshootR and other (Amiga) projects in the background continue.If it wasn't for other great software such as Tiled Map Editor https://www.mapeditor.org/my game development would be alot harder or possibly non existent.
I have now become a Patreon of this open source developer (small monthly donation), nice to give back to other developers.What made me decide to do this besides feeling guilty using free software i use all the time and the professional interaction from Bjorn the coder.
My message to him on his Discord channel was ..... "hello bjorn/everyone.I have a quick question.Is there any way of selecting a layer by clicking on a tile? In photoshop for example you can hold down command key (mac) and it goes the the layer.The layer I want to get to quickly is (Overlay Layer) but currently in (Structure Layer).When you have lots of layers it can be time consuming turning other layers on and off.Still and awesome Editor, just trying to increase my workflow, hope you all are well :smiley: happy mapping." ..... Not only did I get a response but also got the idea implemented, how cool is that.
I look forward to showing more of how I use this tool for Amiga development.
All the maps in Rygar for example have been created using this software.
Ok back to developing, thank you for everyones support.
If you would like to show support please visit his Patreon site
This describes some of the colour palette setup. https://www.patreon.com/posts/reshoot-behind-27347269 Next post for ReshootR will describe the player ship and how it was setup.
Recently joining the AMIGA Brisbane Retro Group, it was decided to have a big banner we can pin up at all our social gatherings. I was happy to be part of the process and here is a work in progress design using Lightwave 3D. I have attached the 3D objects that I have used incase you would like to see or use them.
While it's not the final image hopefully should be pretty close.
P.S. Donations text at bottom will have real names, from all the people who have donated towards the printing of the big banner.
For my Patrons I have also included the 3D Lightwave file as a thankyou for supporting me.
I'm taking the time to socialise with other Amigans, not something I actually have done recently or in the past, certainly not locally. For the event I decided to create a quick Amigan style colour cycle animation. Using Brilliance II on the Vanilla A1200. For more info please visit my Patreon site below (no paywall for this one). I have decided that all posts from now on should be open at some point but for people who support me get a few days early preview insight.
For more info on my Public posting please visit here
It's always interesting to know if word gets out sometimes :)
Firstly, it's wonderful seeing the Amiga move forward in so many ways. New games, new hardware for both classics and NG machines. As a proud owner of an Amiga 1200 and an X5000 I enjoy seeing new developments, software, hardware, even emulation.
We 3 Amigans (Bastich, Akira and Invent) are currently working away on a new game called IRIDIUM. If you have ever played or heard of Uridium on the Amiga then hopefully you will really enjoy this news. Our game is a frantic new 2D shoot 'em up with huge levels and truly massive enemy ships. Mixing game styles from Uridium, Xenon 2 and Nemesis. We have a few interesting twists along the way.
While our focus is for the PC platform first (demo on Kickstarter), our second goal is the Nintendo Switch (other consoles possible but at this stage far too expensive). The good news that we are very keen to get this game on the Amiga platform and are having conversations open and private as I write this. At this stage it's either Vampire based Amigas and/or AmigaOS. While I can't personally promise anything, having 3 Amigans on this game certainly helps.
A little history of me:
First Amiga - A500, then A1200 then A4000. Most used software on platform was Brilliance 2, DirectoryOpus and Lightwave.
Just finished working on the graphics for the Amiga game "ReshootR" with Richard Löwenstein, game will be available very very soon :) We both worked on Reshoot also. He has a patreon site here: https://www.patreon.com/loewenstein Richard is an amazing guy to work with if you ever have that chance.
I have worked on Rygar, initially with Sandruzzo but more recently supplied all the maps using "Tiled Map Editor"for McGeezer, who is doing an amazing arcade conversion. For more info on Rygar please follow this thread http://eab.abime.net/showthread.php?t=93545
- Amiga Inc
- Deluxe Galaga Edgar Vigdal (IOS)
- Warblade MKII
- Dots Adventures
- Im sure I have missed a lot more... :)
Future Amiga Work: (my blog has all the info but please ask if you need more info on any project)
- Release Thrust game (Bastich)
- Rework "Alex Zirconstar" (Patrick Nevian)
- Vampire games
- Mig n Ziggy (A1000 compatible)
- oOthers....
- ProXima3 (AGA shootemup) is my biggest Amiga AGA priority but only once Iridium is complete.
Future other:
- Panic in Robot City (Amstrad/Amiga)
- The Last UFO (Amstrad/Amiga)
- Various ports of Amstrad games (eg Covenant, Movie, Mutant Monty)
I do post more unique content on my own Amiga Patreon site (that only recently launched), more behind the scenes. I'll post my work I did with Amiga Inc for example (soon)
Patreon Site: https://www.patreon.com/KevinSaunders
If you got this far, thank you for taking the time reading this message and even if you don't pledge know that I will be around working away in the amiga scene as I enjoy and love it so much.
I'm working away on a Poster for RESHOOT R free for my Patreons, and early design is here (Square format) but will be transformed to A2 (420mm x 594mm)
Want to see more of ProXima3 please support me on my newly openedd Patreon site.
By having more subscribers it will enable me to take time off work to focus more on this game and hopefully a release in 2019 Future posts will include: - Amiga Inc graphics I developed for various games and apps that never got released (and of course a little gossip) - Reshoot R behind the scenes - New Amiga Classic graphics using Brilliance 2 - Custom portraits created on Amiga using Brilliance 2 (for higher donators) - lots more :) - Behind the scenes work on Amiga NG projects https://www.patreon.com/KevinSaunders/