Showing posts with label AGA. Show all posts
Showing posts with label AGA. Show all posts

Friday, 4 November 2022

Brilliance II - Fix Background - Tutorial


 

Hi Everyone,

Well as you know I love Brilliance II, here is a Tutorial for using Fix Background, its a very powerful tool/gadget.  Source file on my Patreon to play around with.


Amiga Forever.

Thursday, 23 December 2021

NO SIGNAL 2022 - AMIGA | BrillianceII Animation - Trailer


Hello everyone,

In 2022 I plan to create my biggest animation ever using only Brilliance II on the Amiga and push the software to its limits.

If you would like to be part of this journey please submit a photo (what best represents you, Ideally either a photo of you or your social avatar).  You can see what I have done so far in the current teaser video, OH and the name/ID you might like attached to the animation.  All photo credits added to the end of the video.




Any questions please let me know.



Tuesday, 24 August 2021

Boss Machine - Crater Level :)

Hi Everyone,




A quick post showing what I will be working on today.  Will post more updates in this post. 

- First I need to create the parallax splits (see the lines at either end of the image).
- Second I need to clean up the craters so they correctly align into the parallax and don't get cut up when parallax is moving.
- Export each split into 16 colours.

- a few other clean ups might happen during the process.


Will also show some other ideas of how this level will work. If you would like to follow the process please visit my blog 

(not paywalled) https://www.patreon.com/posts/boss-machine-55262391 

Have a great day :)

Tuesday, 7 April 2020

Boss Machine - New Lava Background - AMIGA AGA shooter

Hi Everyone,

We are starting to add more assets to our Boss Machine :)  Hope you like it.


This background is made up of 21 parallax splits, each with 16 colours, which works out to have 336 colours just for the background.


We have a facebook group if your interested https://www.facebook.com/bossmachineamiga/


Tuesday, 19 November 2019

Kevin Saunders - AMIGA - 2019 in Review

2019 in Review 

The year is nearly closing and I want to say a sincere heartfelt thankyou to all my Patreons. 

https://www.patreon.com/KevinSaunders 

While I am working on an official animation using the Amiga for the end of year celebrations I hope you enjoy the quick review of this very busy but amazingly fun year with the Amiga. 

I am very proud to be part of "ReshootR" and "Rygar" release for 2019 and can't wait to bring out not only "Reshoot Proxima II" and "Iridium" but a few other surprises including some "BrillianceII" Tutorials. Before the end of this year I plan to post a few exclusive pics that have I have been working on, some experimental work for a future ECS shooter as well as other projects and insights to my plan/schedule for 2020.  As always I'd love to hear from you. 

AMIGA Forever :)




#ThankYouPatrons

Monday, 4 November 2019

Saturday, 12 October 2019

Rygar - Officially Released

It is a proud moment when another game is released that I helped in some small way.  Graeme has done a super job on the AGA port of Rygar.

Official Amiga Rygar facebook page: https://www.facebook.com/RygarAmiga/
Discord Channel:  https://discord.gg/abeVepe
EAB Forum: http://eab.abime.net/showthread.php?t=93545&page=71

DOWNLOAD game here: http://109.228.4.199/rygar/

Graeme's Youtube channel: https://www.youtube.com/user/Mcgeezer1000/

Final design of box art.




Wednesday, 24 July 2019

Amiga - "Heartland" port / concept


"Heartland" Amiga Port (Concept only) 32 colours (plus copper background) for ECS and AGA. I have more info on my Patreon site. Don't worry you don't have to sign up... just have to wait a few days for public version, but I'm happy with this concept. :)


More details on my Patreon (don't panic more info will become available in a few days, no need to be a Patreon)  :)

https://www.patreon.com/KevinSaunders






Saturday, 13 July 2019

Watch our ReshootR Longplay

Enjoy watching the Longplay of our ReshootR game :)


https://youtu.be/mXhf2Gj6dIE

Our journey with ReshootR has not quite finished for our Amigas :)

Monday, 27 May 2019

Reshoot R - Twitch live stream




WORLD PREMIERE of Reshoot R with Developers Richard Löwenstein, Kevin Saunders (Me) & Martin Ahman

Great to almost have our game finally available.  Richard has been a great coder to work with and hope to be on the stream with the team :) 

Approximately 1 day away, please join us if you can :)

https://www.twitch.tv/amigabill/

Monday, 4 February 2019

ReshootR - Teaser Video

Richard is getting ever closer to completing ReshootR, taken from his Facebook is a teaser video.
He is also creating a series of Youtube videos of the making of 

Awesome work Richard :)





Patreon Site :
https://www.patreon.com/loewenstein

Facebook Profie:
https://www.facebook.com/loewenstein.richard

EAB Amiga Forum:
http://eab.abime.net/showthread.php?t=86021&highlight=reshootr

Youtube Channel:
https://www.youtube.com/channel/UCgngG8lgg8yAz--hQxJ8puA

Friday, 14 December 2018

Reshoot R - Update


Very early design, just nice to post what I'm up to right at this time.  Finishing off the Design CD cover for Reshoot R.


This is the work in progress for the background, mid and foreground elements for the Cover design.  Once complete I will then overlay the player ship, bullets, and enemies :) 

Monday, 13 August 2018

ProXima3 - August 2018 update

Work continues on ProXima3.



A quick composite of some of the work, foreground, big bosses, enemy sprites.


Thursday, 15 February 2018

Reshoot R - Update - New weapon

Richard has been busy implementing lots of new features into Reshoot R.  Besides this new weapon he has rewritten the sprite engine that now allows for a lot more particles and effects.  See his post on his Patreon site for more technical details.


Friday, 2 February 2018

ProXima 3 - Ham8 Title - Logo done

ProXima 3 is moving forward. 

Logo Completed, Ham8 Title done :)
We are implementing Ham8 Title and menu system.



Lots of Level design has been moving ahead also including some copper tricks for the parallax layers that I posted a quick teaser on the Amiga.Org facebook site.




Tuesday, 19 December 2017

RESHOOT R


The Reshoot R team are busy working away on more graphic themes at the moment :)  

Meanwhile one of the concept drawings.  

Thankyou to the Patreon supporters, please support Richards project.

Friday, 30 September 2016

ProXima 3 - Red Dwarf Star

It's probably time to give a quick tease of one of my own personal Amiga AGA projects.

"ProXima 3 - Red Dwarf Star" is a Vertical scrolling Shoot Em Up.

The environment is partly destructible as well as the bigger enemies, each enemy has a flash/hit state.

Some Tech specs:
- 3 layer parallax
- 6 levels (all choosable except the final level)
- One player (at the moment)
- 16 colour foreground/enemies, 4 colours for each parallax and 16 colours for player.
- Enhanced copper effects.



This game is the 3rd and final installment, ProXima 1 and 2 games are planned in the future.  

Tuesday, 6 September 2016