Showing posts with label pixelart. Show all posts
Showing posts with label pixelart. Show all posts

Thursday, 14 December 2023

Sunday, 14 May 2023

PIXEL Moon Tutorial - Amiga - Brilliance II

PIXEL Moon Tutorial

If you want to learn how to draw Pixel art, one way is to copy another design. In this tutorial after an Amigan requested some help on an Amiga Facebook site, I decided to quickly create this tutorial to help on how to approach creating some Pixel Art. 

A more detailed posting accompanies this video on my Patreon Blog (free) as well as the source files.

Patreon Blog: https://www.patreon.com/KevinSaunders 

A quick summary: 

- Always use reference images
- know the tools of your software
- practise, practise, practise drawing
- observe/study other artists 


Have a great day/evening. 

Patreon Blog: https://www.patreon.com/KevinSaunders 

Paypal Donation:  https://paypal.me/INVENTKevinSaunders 

Ko-fi: https://ko-fi.com/kevinsaunders



Thursday, 9 June 2022

The Amiga Art Contest - 2022

 

The Amiga Art Contest - 2022 has officially started! 




Get Creative on your AMIGA’s, Launch your favourite 2D, 3D or Music program and show off your talents. Every year we have an amazing amount of entrants and wonderful prizes to win. Please visit the official video below for more information.

Official Announcement video: 

Here are the Rules: 

Use an Amiga to create the artwork. (Real or emulation) Submit your artwork to one, two, three or all categories below. You can submit as many or as few images as you want. 

 The five categories are as follows: 


1. Hand Drawn Artwork 
2. Digital Photography 
3. 3D/Ray Tracing 
4. MOD/Music 
5. Animation 

 Any Amiga format is fine, from 2 color, to 24 bit As long as your Amiga created it, you can submit it.

Please Email your artwork to - art@amigaartwork.com Please include the Hardware and Software you used in your creation, and include a description of how you did it if you want. Their will be winners in each category and an overall "Best of Show" winner. 

Questions? Just reach out to https://twitter.com/10MARC1 or email art@amigartwork.com


Have fun and tell your friends about the contest! 

Judges links: 

Twitter | https://twitter.com/invent71 (Kevin) 

Official Website (including all the previous entrants and winners) https://amigaartwork.com 

Best of Luck everyone :)

Wednesday, 21 October 2020

NEONworld - free AMIGA game assets

 Hey Everyone,


Want to build your own Amiga game but don't have assets, we'll I decided create assets ready to use and build a game in your favourite engine or your own.  The graphics are OCS and 16 colours, this should cover every Amiga platform including the very first Amiga 1000.

I plan to do more game assets for people to play with over time. (I have other assets such as Tetris clone, and Space Invaders, but newer ideas will come)


This screenshot shows the example map created in "Tiled" and the complete game assets in the bottom right section.


If your interested in future please read the details and grab the assets from my patreon site. (zip file)

https://www.patreon.com/posts/neonworld-2020-42472876


The idea is to encourage more people to play around with the newer engines such as RedPill, Scorpion or work on their own. 


P.S. The only condition is the game is free and add credits and links back to me :)
If you enjoy what I do, please consider becoming a Patreon or send a Beer :)

https://ko-fi.com/kevinsaunders

Thursday, 29 November 2018

My New Patreon now Live

Hello and thankyou for visiting my AMIGAoneX Blog.


For sometime (at least a year) I have thought about creating a Patreon site and have now decided to do a soft launch. If you can't support my Patreon please consider promoting it somewhere online (eg Facebook, twitter, Amiga forums).  



I am very open to refining the structure of the Patreon and if your a Gold member you will be able to influence what I do for the Amiga Scene. Thanks again for visiting and now back to creating some teaser pixel work.

Thursday, 24 May 2018

ProXima 3 - Update May 2018

ProXima 3 - "Dark Tomb" Level tiles.

Creating games takes a long time :) (especially if your working on 4 at once)

I will try to tease out a few more game assets to share as time goes by.  Below is selection of graphics for the level "Dark Tomb".  You will notice that the foreground tiles are mostly symmetrical, This will change overtime. 

The colour palette "bottom left" is almost finalised (16 colours).