Showing posts with label Proxima 3 - Red Dwarf Star. Show all posts
Showing posts with label Proxima 3 - Red Dwarf Star. Show all posts

Monday, 13 August 2018

ProXima3 - August 2018 update

Work continues on ProXima3.



A quick composite of some of the work, foreground, big bosses, enemy sprites.


Thursday, 24 May 2018

ProXima 3 - Update May 2018

ProXima 3 - "Dark Tomb" Level tiles.

Creating games takes a long time :) (especially if your working on 4 at once)

I will try to tease out a few more game assets to share as time goes by.  Below is selection of graphics for the level "Dark Tomb".  You will notice that the foreground tiles are mostly symmetrical, This will change overtime. 

The colour palette "bottom left" is almost finalised (16 colours). 



Friday, 2 February 2018

ProXima 3 - Ham8 Title - Logo done

ProXima 3 is moving forward. 

Logo Completed, Ham8 Title done :)
We are implementing Ham8 Title and menu system.



Lots of Level design has been moving ahead also including some copper tricks for the parallax layers that I posted a quick teaser on the Amiga.Org facebook site.




Tuesday, 7 November 2017

Proxima 3 - Red Dwarf Star - Update

Firstly, I'm very sorry for the few people that might follow my blog here.
Work/Life has been insanely busy. 

Here are some screenshots of the 6 levels for ProXima 3.


Aiming to post a few other teasers for other games soon, that is Reshoot R and Iridium.  Rygar has some what stalled for the moment as my focus is on new games :)





Friday, 30 September 2016

ProXima 3 - Red Dwarf Star

It's probably time to give a quick tease of one of my own personal Amiga AGA projects.

"ProXima 3 - Red Dwarf Star" is a Vertical scrolling Shoot Em Up.

The environment is partly destructible as well as the bigger enemies, each enemy has a flash/hit state.

Some Tech specs:
- 3 layer parallax
- 6 levels (all choosable except the final level)
- One player (at the moment)
- 16 colour foreground/enemies, 4 colours for each parallax and 16 colours for player.
- Enhanced copper effects.



This game is the 3rd and final installment, ProXima 1 and 2 games are planned in the future.  

Tuesday, 6 September 2016