Showing posts with label sprites. Show all posts
Showing posts with label sprites. Show all posts

Tuesday, 5 January 2016

MIG n ZIGGY - Amiga Platform Game - 2015-2016 update

MIG n ZGGY update:

Project Concept has had a few small updates since the first post in May 2015.
Space level, Egypt and Ice Level started.





The example maps below are by no means completed. 
This stage is testing how well or not the tiles work together.




Wednesday, 13 May 2015

MIG n ZIGGY - Amiga Platform Game

MIG n ZIGGY Platform Game (WIP)

Using only the 16 colours available from the C64 colour palette to create a game on the Amiga?

Resolution 320x256 (PAL)
16 colours







Wednesday, 28 May 2014

Fatal Danger - Amiga A500 - Dpaint

Fatal Danger was an early (1990's) Shoot em up game for the Commodore Amiga.
Designed with Electronic Arts - Deluxe Paint.

Created somewhere between in the late 1980's early 90's.

Included in this design is the background, aliens and player ship sprites.

I believe this version was designed for 320x256 (PAL) with 16/32? colours (no parallax effects)

Anyone skilled coders interested help re-create this horizontal shoot em up :)


This is the swamp tileset (click for image for larger version)




A quick composite for the "Space" end alien (classic/HD)


Here is the complete set (finally found those older files)


CLICK for larger versions :)