An Amiga blog posting mostly my own development work for the Classic and NG (AmigaOS) machines.
Showing posts with label Dpaint. Show all posts
Showing posts with label Dpaint. Show all posts
Saturday, 21 March 2020
How to use Photoshop like Dpaint on the Amiga - Reshoot Proxima III
Using the Mac/PC in a similar way to Dpaint on the AMIGA. That is creating a split zoom screen so you can see a nice zoomed pixelated window and a 100% window.
https://www.patreon.com/posts/35106894
At the moment it's members only but will be open to public in a few days :)
P.S. Hope you all are well while we have this global corona virus.
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Wednesday, 28 May 2014
Fatal Danger - Amiga A500 - Dpaint
Fatal Danger was an early (1990's) Shoot em up game for the Commodore Amiga.
Designed with Electronic Arts - Deluxe Paint.
Created somewhere between in the late 1980's early 90's.
Included in this design is the background, aliens and player ship sprites.
I believe this version was designed for 320x256 (PAL) with 16/32? colours (no parallax effects)
Anyone skilled coders interested help re-create this horizontal shoot em up :)
This is the swamp tileset (click for image for larger version)
A quick composite for the "Space" end alien (classic/HD)
CLICK for larger versions :)
Designed with Electronic Arts - Deluxe Paint.
Created somewhere between in the late 1980's early 90's.
Included in this design is the background, aliens and player ship sprites.
I believe this version was designed for 320x256 (PAL) with 16/32? colours (no parallax effects)
Anyone skilled coders interested help re-create this horizontal shoot em up :)
This is the swamp tileset (click for image for larger version)
A quick composite for the "Space" end alien (classic/HD)
Here is the complete set (finally found those older files)
CLICK for larger versions :)
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