Below in the last 19080's I started created an Amiga HiRes version 640x512 PAL that would of been in 256 colours or more on Accerated Amiga if Commodore survived, oh well :)
It is with great pleasure announcing we have out game Iridium now available. We are a small indie game development team of four people. If you have a PC and love shoot em ups, please consider supporting us.
We do also plan other platforms and our next release will be on the Nintendo Switch, hopefully within the month.
As we get closer to releasing "IRIDIUM" though you might like to see the map building process. While this map still needs double the amount of layers to create the 3d appearance it gives you an idea of how we have built each one.
As you know I am busy with Iridium at this time, also slowly working away on Boss Machine and Reshoot Proxima III for our Amiga Platform. The latest news for Iridium is here.
Creating game assets is alot of fun. Here is a speed painting showing how I created some of the destructive elements for part of the large enemies on screen.
Iridium - creating animated buildings and some Amiga info Creating animations can be challenging. This animation was created using Photoshop to first design the Building then using Apple "Motion" Software (similar to After Effects) to animated the glowing effects. Below you can see on the left the layers. These are then animated (fade on/off, move, bloom/glow effects used)
----- Amiga Related -----
I have a few future posted coming up soon related to Amiga development and look forward to posting them very soon.
Recently I needed to knock back an opportunity to create some Amiga Demo scene work. I don't think I could dedicated enough time for extra work at this stage.
The last 35 days of our Kickstarter ends tomorrow. Still lots to do but an exciting time ahead. With the Kickstarter so close to a Nintendo Switch Port.
We still have plans for a future Amiga Port, either AmigaOS or Vampire Amigas.
It's always interesting to know if word gets out sometimes :)
Firstly, it's wonderful seeing the Amiga move forward in so many ways. New games, new hardware for both classics and NG machines. As a proud owner of an Amiga 1200 and an X5000 I enjoy seeing new developments, software, hardware, even emulation.
We 3 Amigans (Bastich, Akira and Invent) are currently working away on a new game called IRIDIUM. If you have ever played or heard of Uridium on the Amiga then hopefully you will really enjoy this news. Our game is a frantic new 2D shoot 'em up with huge levels and truly massive enemy ships. Mixing game styles from Uridium, Xenon 2 and Nemesis. We have a few interesting twists along the way.
While our focus is for the PC platform first (demo on Kickstarter), our second goal is the Nintendo Switch (other consoles possible but at this stage far too expensive). The good news that we are very keen to get this game on the Amiga platform and are having conversations open and private as I write this. At this stage it's either Vampire based Amigas and/or AmigaOS. While I can't personally promise anything, having 3 Amigans on this game certainly helps.
A little history of me:
First Amiga - A500, then A1200 then A4000. Most used software on platform was Brilliance 2, DirectoryOpus and Lightwave.
Just finished working on the graphics for the Amiga game "ReshootR" with Richard Löwenstein, game will be available very very soon :) We both worked on Reshoot also. He has a patreon site here: https://www.patreon.com/loewenstein Richard is an amazing guy to work with if you ever have that chance.
I have worked on Rygar, initially with Sandruzzo but more recently supplied all the maps using "Tiled Map Editor"for McGeezer, who is doing an amazing arcade conversion. For more info on Rygar please follow this thread http://eab.abime.net/showthread.php?t=93545
- Amiga Inc
- Deluxe Galaga Edgar Vigdal (IOS)
- Warblade MKII
- Dots Adventures
- Im sure I have missed a lot more... :)
Future Amiga Work: (my blog has all the info but please ask if you need more info on any project)
- Release Thrust game (Bastich)
- Rework "Alex Zirconstar" (Patrick Nevian)
- Vampire games
- Mig n Ziggy (A1000 compatible)
- oOthers....
- ProXima3 (AGA shootemup) is my biggest Amiga AGA priority but only once Iridium is complete.
Future other:
- Panic in Robot City (Amstrad/Amiga)
- The Last UFO (Amstrad/Amiga)
- Various ports of Amstrad games (eg Covenant, Movie, Mutant Monty)
I do post more unique content on my own Amiga Patreon site (that only recently launched), more behind the scenes. I'll post my work I did with Amiga Inc for example (soon)
Patreon Site: https://www.patreon.com/KevinSaunders
If you got this far, thank you for taking the time reading this message and even if you don't pledge know that I will be around working away in the amiga scene as I enjoy and love it so much.
We are very excited to let you all know we have reached 100%+ of our Kickstarter for IRIDIUM :)
Now we have our official Stretch Goals and successfully reach our first one, everyone who pledges £5 or more gets two posters added.
James, Akira and myself are very keen to get to the Nintendo Switch and yes we are very open to an Amiga Port if we raise enough money. Please share if you can.
You may notice the £3750 Extra Level (Acidic Ocean), I'm pretty excited about this level as it plays on some clever depth tricks (aliens coming out of the Ocean).
If you have not played our demo Please give it a try.
It's been a busy few months recently and we are very proud to finally have our Kickstarter for "Iridium" LIVE
We have lots of great plans for this game and with your help can make it even better, we just need to get the word out, any help would be really appreciated.
Links to various social media sites:
The Kickstarter
The focus for the next 10 days or so is on Iridium Kickstarter, beginning in February. Our team (Bastich and Akira) have posted info of the game in one of the most popular and most positive Amiga forums out there.
Link: http://eab.abime.net/showthread.php?t=79838
I'll post some other insider teasers for my Patreons in the next posting :) In particular the large ships that have destructible elements and I little more about the team and of course some teaser Amiga graphics too. The Digital Book is one of the perks of the fundraiser.
Iridium is moving forward rather well. James has been very busy coding and constantly refining every element of the game engine. Graphics in this video shows temporary assets that will be updated soon. Akira continues to pump out amazing tracks (and I find myself listening more than playing the game sometimes :))
Our small Kickstarter will be coming soon, Developed for Windows (PC) and if we can reach our stretch goals then Android and Nintendo Switch will be possible also :)
Iridium has not lost any love in development. Some test concepts here and a quick sample of some of the assets. The cracked desert textures still needs refining and will be transparent layers on top of the sand texture. I have a few tricks up my sleeve to achieve the seamless texture but its going to take some time :)
Iridium out of all projects i am involved in certainly will be the most time consuming and we hope to one day have this posted on a kickstarter or similar site, early days.