Showing posts with label Iridium. Show all posts
Showing posts with label Iridium. Show all posts

Thursday, 8 September 2022

Iridium - Shooter on Sale :)


 If you have ever played "Uridium" on the Amiga or other system, you will love our game "Iridium" for the PC, it's on sale too.  


Really enjoyed working with Dan and James on this project.  I'm sure it was a few years in the making.

P.S. We hope to have the Switch version available in all regions by end of 2022

Friday, 28 August 2020

Iridium NOW available on Steam!!!



https://store.steampowered.com/app/1014850/Iridium/




Created by 4 Amigans :)

Below in the last 19080's I started created an Amiga HiRes version 640x512 PAL that would of been in 256 colours or more on Accerated Amiga if Commodore survived, oh well :)




Tuesday, 25 August 2020

IRIDIUM - Now Available

 It is with great pleasure announcing we have out game Iridium now available.  We are a small indie game development team of four people.  If you have a PC and love shoot em ups, please consider supporting us.

We do also plan other platforms and our next release will be on the Nintendo Switch, hopefully within the month.





Saturday, 18 April 2020

IRIDIUM - LIVE Twitch Stream with AmigaBill






Hi Eveyone,

I hope you are all well.
AmigaBill is having a Twitch Live stream coming up Sunday the 19th at 2:00pm EDT | 6:00pm UTC (or monday 4am my time :))

We will have the 4 Amigos (James, Akira, Dan and myself (Invent) joining Bill for this stream.

Our DEMO will be available to play




https://store.steampowered.com/app/1014850/Iridium/
https://nebula-design.itch.io/iridium


Please come along and join the fun.
https://www.twitch.tv/amigabill



Wednesday, 25 March 2020

IRIDIUM - Creating Maps - 800% Speed

As we get closer to releasing "IRIDIUM" though you might like to see the map building process. While this map still needs double the amount of layers to create the 3d appearance it gives you an idea of how we have built each one.



Our Social Media sites:
Facebook - https://www.facebook.com/groups/Iridium/

itch.io - https://nebula-design.itch.io/iridium

Twitter - https://twitter.com/Nebula_Design (Coder)

Twitter - https://twitter.com/invent71 (Graphics)

Discord - https://discord.gg/gmruaDT

Steam - https://store.steampowered.com/app/1014850/Iridium/

Kickstarter - https://www.kickstarter.com/projects/iridium/iridium-0

Become a Patron!


Tuesday, 3 March 2020

IRIDIUM - Update #11

Hi Everyone,

As you know I am busy with Iridium at this time, also slowly working away on Boss Machine and Reshoot Proxima III for our Amiga Platform.  The latest news for Iridium is here.

https://www.kickstarter.com/projects/iridium/iridium-0/posts/2772300

A quick teaser image below.


I have also added more info on my Patreon (Free) to view, some extra background info.

https://www.patreon.com/posts/34529540



We are also on Twitter:

https://twitter.com/Nebula_Design (James - Coder)

https://twitter.com/invent71 (myself - Invent)

or Discord
https://discord.gg/gmruaDT







Wednesday, 15 January 2020

Iridium Making of 001- Speed Painting



Creating game assets is alot of fun.  Here is a speed painting showing how I created some of the destructive elements for part of the large enemies on screen.


Sunday, 25 August 2019

Iridium - creating animated buildings and some Amiga info





Iridium - creating animated buildings and some Amiga info Creating animations can be challenging. This animation was created using Photoshop to first design the Building then using Apple "Motion" Software (similar to After Effects) to animated the glowing effects. Below you can see on the left the layers. These are then animated (fade on/off, move, bloom/glow effects used)


----- Amiga Related -----

I have a few future posted coming up soon related to Amiga development and look forward to posting them very soon.

- ProXima
- Amiga Copper Effect Editor
- Boss Machine
- Rygar

Recently I needed to knock back an opportunity to create some Amiga Demo scene work. I don't think I could dedicated enough time for extra work at this stage.



Monday, 4 March 2019

IRIDIUM - Last day Kickstarter


The last 35 days of our Kickstarter ends tomorrow.  Still lots to do but an exciting time ahead. With the Kickstarter so close to a Nintendo Switch Port.

We still have plans for a future Amiga Port, either AmigaOS or Vampire Amigas.



Wednesday, 27 February 2019

IRIDIUM 5 days to go - Kickstarter Campaign

Hello Amigans :)


It's always interesting to know if word gets out sometimes :)
Firstly, it's wonderful seeing the Amiga move forward in so many ways. New games, new hardware for both classics and NG machines. As a proud owner of an Amiga 1200 and an X5000 I enjoy seeing new developments, software, hardware, even emulation.

We 3 Amigans (Bastich, Akira and Invent) are currently working away on a new game called IRIDIUM.  If you have ever played or heard of Uridium on the Amiga then hopefully you will really enjoy this news. Our game is a frantic new 2D shoot 'em up with huge levels and truly massive enemy ships. Mixing game styles from Uridium, Xenon 2 and Nemesis.  We have a few interesting twists along the way.



While our focus is for the PC platform first (demo on Kickstarter), our second goal is the Nintendo Switch (other consoles possible but at this stage far too expensive).  The good news that we are very keen to get this game on the Amiga platform and are having conversations open and private as I write this.  At this stage it's either Vampire based Amigas and/or AmigaOS.  While I can't personally promise anything, having 3 Amigans on this game certainly helps.

Our Kickstarter here: https://www.kickstarter.com/projects/iridium/iridium-0 


A little history of me: 

First Amiga - A500, then A1200 then A4000. Most used software on platform was Brilliance 2, DirectoryOpus and Lightwave.

Just finished working on the graphics for the Amiga game "ReshootR" with Richard Löwenstein,  game will be available very very soon :) We both worked on Reshoot also. He has a patreon site here: https://www.patreon.com/loewenstein Richard is an amazing guy to work with if you ever have that chance.

I have worked on Rygar, initially with Sandruzzo but more recently supplied all the maps using "Tiled Map Editor"for McGeezer, who is doing an amazing arcade conversion.  For more info on Rygar please follow this thread http://eab.abime.net/showthread.php?t=93545

My Amiga Blog:

http://amigaonex.blogspot.com/

Here are a few games I have worked on for the Amiga:
Reshoot, ReshootR, ProXima3, Rygar Remake, Mig n Ziggy, Morph and others)

As well as creating my own games I have donated graphics to other projects eg AmigaOS (Frogger, Space Invaders, Boulderdash Clone) etc.

-I have worked on a many Amiga related projects and continue to do so:

- Sketchblock (Andy)
- Enhancer Software (A-Eon)
- PPaint (Classic/NG)
- Amiga 30th Anniversary
- Amiwest (graphics)
- Amigakit (promos, websites, icons)
- Amistore (branding, icons)
- A-Eon (various)

Other Amiga related work:

- Amiga Inc
- Deluxe Galaga Edgar Vigdal (IOS)
- Warblade MKII
- Dots Adventures
- Im sure I have missed a lot more... :)


Future Amiga Work: (my blog has all the info but please ask if you need more info on any project)

- Release Thrust game (Bastich)
- Rework "Alex Zirconstar" (Patrick Nevian)
- Vampire games
- Mig n Ziggy (A1000 compatible)
- oOthers....
- ProXima3 (AGA shootemup) is my biggest Amiga AGA priority but only once Iridium is complete.

Future other:

- Panic in Robot City (Amstrad/Amiga)
- The Last UFO (Amstrad/Amiga)
- Various ports of Amstrad games (eg Covenant, Movie, Mutant Monty)

My Amstrad blog: http://amstrad-pixels.blogspot.com/

- C64 game
- ZX Spectrum game
- AtariST game
- other
- Possibly port two games I have completed  for PC/IOS "Lunar Jetman" and "Dots Adventures"

https://nebula-design.itch.io/lunar-jetman-remake

https://www.youtube.com/watch?v=M5FIGhl5PFo&t=14s

I do post more unique content on my own Amiga Patreon site (that only recently launched), more behind the scenes.  I'll post my work I did with Amiga Inc for example (soon)
Patreon Site: https://www.patreon.com/KevinSaunders

If you got this far, thank you for taking the time reading this message and even if you don't pledge know that I will be around working away in the amiga scene as I enjoy and love it so much.

Saturday, 16 February 2019

IRIDIUM - Tutorial - how to


An example of how I create Destructive Elements for IRIDIUM, this process in general does flow into the Amiga game development.

This and many other Tutorial will go into the Digital Book "Making of"


https://www.patreon.com/KevinSaunders

Wednesday, 6 February 2019

IRIDIUM on the Amiga? Kickstarter Stretch Goals

We are very excited to let you all know we have reached 100%+ of our Kickstarter for IRIDIUM :)

Now we have our official Stretch Goals and successfully reach our first one, everyone who pledges £5 or more gets two posters added.




James, Akira and myself are very keen to get to the Nintendo Switch and yes we are very open to an Amiga Port if we raise enough money. Please share if you can.

You may notice the £3750 Extra Level (Acidic Ocean), I'm pretty excited about this level as it plays on some clever depth tricks (aliens coming out of the Ocean).

If you have not played our demo Please give it a try.



Friday, 1 February 2019

IRIDIUM game now LIVE on Kickstarter

It's been a busy few months recently and we are very proud to finally have our Kickstarter for "Iridium" LIVE

We have lots of great plans for this game and with your help can make it even better, we just need to get the word out, any help would be really appreciated.



Links to various social media sites:
The Kickstarter

Game Demo Download

Facebook

itch.iohttps://nebula-design.itch.io/iridium

Instagram

Twitter

Oh and of course our favourite Amiga forum EAB


P.S. More Amiga stuff coming out very soon.




Wednesday, 23 January 2019

Iridium Kickstarter in February

As we start ramping up Promotion to make this small Kickstarter as successful as possible.

Monday, 21 January 2019

The Making of Iridium - Game - Digital Book

The focus for the next 10 days or so is on Iridium Kickstarter, beginning in February. Our team (Bastich and Akira) have posted info of the game in one of the most popular and most positive Amiga forums out there.

Link: http://eab.abime.net/showthread.php?t=79838

I'll post some other insider teasers for my Patreons in the next posting :) In particular the large ships that have destructible elements and I little more about the team and of course some teaser Amiga graphics too. The Digital Book is one of the perks of the fundraiser.


Thursday, 24 May 2018

Iridium - Update May 2018


Iridium is moving forward rather well. James has been very busy coding and constantly refining every element of the game engine.  Graphics in this video shows temporary assets that will be updated soon. Akira continues to pump out amazing tracks (and I find myself listening  more than playing the game sometimes :))




Our small Kickstarter will be coming soon, Developed for Windows (PC) and if we can reach our stretch goals then Android and Nintendo Switch will be possible also :)



Saturday, 17 February 2018

Iridium - Working on texturemaps - Desert

Iridium has not lost any love in development.  Some test concepts here and a quick sample of some of the assets.  The cracked desert textures still needs refining and will be transparent layers on top of the sand texture. 

I have a few tricks up my sleeve to achieve the seamless texture but its going to take some time :)


Iridium out of all projects i am involved in certainly will be the most time consuming and we hope to one day have this posted on a kickstarter or similar site, early days.