Showing posts with label C64. Show all posts
Showing posts with label C64. Show all posts

Wednesday, 24 July 2019

Amiga - "Heartland" port / concept


"Heartland" Amiga Port (Concept only) 32 colours (plus copper background) for ECS and AGA. I have more info on my Patreon site. Don't worry you don't have to sign up... just have to wait a few days for public version, but I'm happy with this concept. :)


More details on my Patreon (don't panic more info will become available in a few days, no need to be a Patreon)  :)

https://www.patreon.com/KevinSaunders






Monday, 28 January 2019

Mig n Ziggy 2019


Mig n Ziggy hasn't been forgotten, a copper trick update showing what the C64 palette and Amiga copper tricks would look like.




If you have followed my blog about this game you will see that I have focused purely on the Commodore C64 colour palette.

I'm curious the idea of blending the C64 and Amiga hardware into an in-between state. 1:1 pixel ratio and copper effects. The copper effects by the way (for the moment) a gradient transitions only using the C64 colours.

This game, while on hold till ProXima3 is completed, I have thought about possibly using the Redpill engine if I can't find a coder. The platform I would like this to be available on is the Amiga 1000 (the very first Amiga machine), so I need to be mindful of memory usage.

Thursday, 22 February 2018

Mig n Ziggy - Hang in There

One of the projects I'm super keen on getting back into is "Mig n Ziggy"

The last pixel play was during this destroyed wall, yes a nasty enemy comes out of it.

While "Reshoot R, Iridium and ProXima 3" are my focus, i am looking forward to getting back into this very low spec "Amiga A1000" compatible game.


Miss you Mig, hang in there.

Wednesday, 13 May 2015

MIG n ZIGGY - Amiga Platform Game

MIG n ZIGGY Platform Game (WIP)

Using only the 16 colours available from the C64 colour palette to create a game on the Amiga?

Resolution 320x256 (PAL)
16 colours