An Amiga blog posting mostly my own development work for the Classic and NG (AmigaOS) machines.
Showing posts with label ProXima3. Show all posts
Showing posts with label ProXima3. Show all posts
Thursday, 3 January 2019
ProXima3 - The Lightwave Process
The Lightwave / Photoshop / Indexed palette conversion of enemy sprites.
https://www.patreon.com/KevinSaunders
Monday, 10 December 2018
ProXima3 - Exclusive video of ProXima3
Want to see more of ProXima3 please support me on my newly openedd Patreon site.
By having more subscribers it will enable me to take time off work to focus more on this game and hopefully a release in 2019
Future posts will include:
- Amiga Inc graphics I developed for various games and apps that never got released (and of course a little gossip)
- Reshoot R behind the scenes
- New Amiga Classic graphics using Brilliance 2
- Custom portraits created on Amiga using Brilliance 2 (for higher donators)
- lots more :)
- Behind the scenes work on Amiga NG projects
https://www.patreon.com/KevinSaunders/
By having more subscribers it will enable me to take time off work to focus more on this game and hopefully a release in 2019
Future posts will include:
- Amiga Inc graphics I developed for various games and apps that never got released (and of course a little gossip)
- Reshoot R behind the scenes
- New Amiga Classic graphics using Brilliance 2
- Custom portraits created on Amiga using Brilliance 2 (for higher donators)
- lots more :)
- Behind the scenes work on Amiga NG projects
https://www.patreon.com/KevinSaunders/
Monday, 13 August 2018
ProXima3 - August 2018 update
Work continues on ProXima3.
A quick composite of some of the work, foreground, big bosses, enemy sprites.
A quick composite of some of the work, foreground, big bosses, enemy sprites.
Thursday, 24 May 2018
ProXima 3 - Update May 2018
ProXima 3 - "Dark Tomb" Level tiles.
Creating games takes a long time :) (especially if your working on 4 at once)
I will try to tease out a few more game assets to share as time goes by. Below is selection of graphics for the level "Dark Tomb". You will notice that the foreground tiles are mostly symmetrical, This will change overtime.
The colour palette "bottom left" is almost finalised (16 colours).
Creating games takes a long time :) (especially if your working on 4 at once)
I will try to tease out a few more game assets to share as time goes by. Below is selection of graphics for the level "Dark Tomb". You will notice that the foreground tiles are mostly symmetrical, This will change overtime.
The colour palette "bottom left" is almost finalised (16 colours).
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