Showing posts with label Boss Machine. Show all posts
Showing posts with label Boss Machine. Show all posts

Tuesday, 1 August 2023

Boss Machine - Another Big Boss and More :)

 


Hi Everyone, 

another Big Boss created for the Boss Machine - Amiga "DeathStormer", as always lots more info on my Patreon of other enemies and details :)




For more info on this and other recent designs please visit my main blog here (free)

https://www.patreon.com/posts/boss-machine-big-86731980




Tuesday, 24 August 2021

Boss Machine - Crater Level :)

Hi Everyone,




A quick post showing what I will be working on today.  Will post more updates in this post. 

- First I need to create the parallax splits (see the lines at either end of the image).
- Second I need to clean up the craters so they correctly align into the parallax and don't get cut up when parallax is moving.
- Export each split into 16 colours.

- a few other clean ups might happen during the process.


Will also show some other ideas of how this level will work. If you would like to follow the process please visit my blog 

(not paywalled) https://www.patreon.com/posts/boss-machine-55262391 

Have a great day :)

Wednesday, 26 August 2020

Boss Machine - New Background Design


 Hi Everyone,

More work continues for Boss Machine and if you haven't seen the latest Big Boss please visit here

https://www.youtube.com/watch?v=-Q-EsoWTGnA

I do post more info my my Patreon and if your feeling generous please support me for as little as $1 a month.  

https://www.patreon.com/KevinSaunders

Or a one off "Buy me a Coffee" :)

https://ko-fi.com/kevinsaunders





Tuesday, 7 April 2020

Boss Machine - New Lava Background - AMIGA AGA shooter

Hi Everyone,

We are starting to add more assets to our Boss Machine :)  Hope you like it.


This background is made up of 21 parallax splits, each with 16 colours, which works out to have 336 colours just for the background.


We have a facebook group if your interested https://www.facebook.com/bossmachineamiga/


Sunday, 8 December 2019

BOSS MACHINE - OCS/ECS Shooter for the AMIGA

Daniel Stephens and myself are working on a new shooter for ECS Amiga's.

While it's early days yet we have started a design. Please visit this link to see the demo running

https://youtu.be/8F56SGeFfiA (updated)

Look forward to posting a few more teasers over in the new year :) Daniel's work I have seen and maybe many haven't, he is a super talented coder and I just had to say yes when he asked for some graphic assets.  We are officially working on this game early in the new year.


Fore more insights and behind the scenes please visit my Patreon https://www.patreon.com/KevinSaunders

Thankyou for visiting :)

Sunday, 25 August 2019

Iridium - creating animated buildings and some Amiga info





Iridium - creating animated buildings and some Amiga info Creating animations can be challenging. This animation was created using Photoshop to first design the Building then using Apple "Motion" Software (similar to After Effects) to animated the glowing effects. Below you can see on the left the layers. These are then animated (fade on/off, move, bloom/glow effects used)


----- Amiga Related -----

I have a few future posted coming up soon related to Amiga development and look forward to posting them very soon.

- ProXima
- Amiga Copper Effect Editor
- Boss Machine
- Rygar

Recently I needed to knock back an opportunity to create some Amiga Demo scene work. I don't think I could dedicated enough time for extra work at this stage.