Showing posts with label Richard Löwenstein. Show all posts
Showing posts with label Richard Löwenstein. Show all posts

Friday, 30 August 2019

AMIGA Patreons who I support :)

It's really nice to give a little back to all the people who I appreciate in the Amiga Community.  I have a small patreon site and a few very generous people are helping my may Amiga dream come true.


https://www.patreon.com/RETREAM/
 Simone Bevilacqua, deserves more patreon's with his wonderful selection of games. He caught my attention some time ago but was with his most recent game Blastaway being developed for the AmigaOS that persuaded me to help support him.

https://www.patreon.com/bjorn
 Bjorn's Tiled Map Editor is open source but without it. Reshoot, Rygar, Iridium and other games would not be possible.  I made a recent suggestion to his fabulous Map Editor and the next day the idea was implemented, how awesome is that. I use his Editor everyday.

https://www.patreon.com/loewenstein
 I have known Richard for a few years now and have loved working with him on his Reshoot and ReshootR games.  It is an absolute pleasure and we are currently working hard on our next AAA Amiga game, more info coming soon.

https://www.patreon.com/bitbeamcannon
I have followed Michael Parent's youtube and Patreon site and after today's twitch stream was so impressed that I needed to support this very passionate and professional man.  He works closely with Corey Annis and make a great team.

My little Patreon site :)


Monday, 4 February 2019

ReshootR - Teaser Video

Richard is getting ever closer to completing ReshootR, taken from his Facebook is a teaser video.
He is also creating a series of Youtube videos of the making of 

Awesome work Richard :)





Patreon Site :
https://www.patreon.com/loewenstein

Facebook Profie:
https://www.facebook.com/loewenstein.richard

EAB Amiga Forum:
http://eab.abime.net/showthread.php?t=86021&highlight=reshootr

Youtube Channel:
https://www.youtube.com/channel/UCgngG8lgg8yAz--hQxJ8puA

Tuesday, 19 December 2017

RESHOOT R


The Reshoot R team are busy working away on more graphic themes at the moment :)  

Meanwhile one of the concept drawings.  

Thankyou to the Patreon supporters, please support Richards project.

Saturday, 16 April 2016

RESHOOT - Amiga Demo





Richard Löwenstein has been very busy working on RESHOOT, A brand new shoot´em-up for the Commodore Amiga (AGA) platform.

RESHOOT features: 
* Bullet Hell
* Modern Art
* Rythmbased Gameplay
* All Assembler
* Full 60 Hertz Framerate
* Flow Experience


A Shoot em up of Survival


A demo is available on Richards Patreon website 


The image below is the Ham-8 Splash screen


Other Links:
EAB Forums (join in the discussion and feedback here :))
Indieretronews
Patreon

Youtube

Mediennetzwerk-bayern

It's always nice to be able to show some insight into the development of the game.  Below are some example animated sprites showing on the left the 3D rendered versions and the final game sprites (4 colours) on the right.



Below shows the palette used for the background and main enemy sprites (8 colours). Colours 5 to 8 are collision colours.  








Tools Used:

- Brilliance II (Amiga)
- Photoshop (Mac)
Graphic Converter - (Mac)
(excellent converter for 24bit IFF files to then import into Brilliance II and save as Ham-8 files)

Game tested on a Mac using FS-UAE



WALLPAPERS:

--- For anyone interested in a desktop wallpaper, here is the promotional/box art graphic at 4960x3508 pixels :)

FULL resolution 24bit version

Vampire users: 24bit colour version (960x600)

Vampire users: 8 colour version (960x600)