For software 27 years old, Brilliance II is still pretty awesome #amiga
An Amiga blog posting mostly my own development work for the Classic and NG (AmigaOS) machines.
Showing posts with label photoshop. Show all posts
Showing posts with label photoshop. Show all posts
Tuesday, 30 November 2021
Saturday, 21 March 2020
How to use Photoshop like Dpaint on the Amiga - Reshoot Proxima III
Using the Mac/PC in a similar way to Dpaint on the AMIGA. That is creating a split zoom screen so you can see a nice zoomed pixelated window and a 100% window.
https://www.patreon.com/posts/35106894
At the moment it's members only but will be open to public in a few days :)
P.S. Hope you all are well while we have this global corona virus.
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Saturday, 16 February 2019
IRIDIUM - Tutorial - how to
An example of how I create Destructive Elements for IRIDIUM, this process in general does flow into the Amiga game development.
This and many other Tutorial will go into the Digital Book "Making of"
https://www.patreon.com/KevinSaunders
Thursday, 3 January 2019
ProXima3 - The Lightwave Process
The Lightwave / Photoshop / Indexed palette conversion of enemy sprites.
https://www.patreon.com/KevinSaunders
Saturday, 17 February 2018
Iridium - Working on texturemaps - Desert
Iridium has not lost any love in development. Some test concepts here and a quick sample of some of the assets. The cracked desert textures still needs refining and will be transparent layers on top of the sand texture.
I have a few tricks up my sleeve to achieve the seamless texture but its going to take some time :)
Iridium out of all projects i am involved in certainly will be the most time consuming and we hope to one day have this posted on a kickstarter or similar site, early days.
I have a few tricks up my sleeve to achieve the seamless texture but its going to take some time :)
Iridium out of all projects i am involved in certainly will be the most time consuming and we hope to one day have this posted on a kickstarter or similar site, early days.
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