Modern version (2012) of Fatal Danger, name changed to Underthreat. (version 2 of Fatal Danger is a vertical shooter)
The game concept also shifted in design in that you could fly back through level and destroy other areas. Imagine R-Type/Defender :)
Sprites rendered in Lightwave 3D, hand drawn background and effects :)
An Amiga blog posting mostly my own development work for the Classic and NG (AmigaOS) machines.
Showing posts with label FatalDanger. Show all posts
Showing posts with label FatalDanger. Show all posts
Saturday, 31 May 2014
Wednesday, 28 May 2014
Fatal Danger - Amiga A500 - Dpaint
Fatal Danger was an early (1990's) Shoot em up game for the Commodore Amiga.
Designed with Electronic Arts - Deluxe Paint.
Created somewhere between in the late 1980's early 90's.
Included in this design is the background, aliens and player ship sprites.
I believe this version was designed for 320x256 (PAL) with 16/32? colours (no parallax effects)
Anyone skilled coders interested help re-create this horizontal shoot em up :)
This is the swamp tileset (click for image for larger version)
A quick composite for the "Space" end alien (classic/HD)
CLICK for larger versions :)
Designed with Electronic Arts - Deluxe Paint.
Created somewhere between in the late 1980's early 90's.
Included in this design is the background, aliens and player ship sprites.
I believe this version was designed for 320x256 (PAL) with 16/32? colours (no parallax effects)
Anyone skilled coders interested help re-create this horizontal shoot em up :)
This is the swamp tileset (click for image for larger version)
A quick composite for the "Space" end alien (classic/HD)
Here is the complete set (finally found those older files)
CLICK for larger versions :)
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