I'm taking the time to socialise with other Amigans, not something I actually have done recently or in the past, certainly not locally. For the event I decided to create a quick Amigan style colour cycle animation. Using Brilliance II on the Vanilla A1200. For more info please visit my Patreon site below (no paywall for this one). I have decided that all posts from now on should be open at some point but for people who support me get a few days early preview insight.
For more info on my Public posting please visit here
https://www.patreon.com/posts/26407066
An Amiga blog posting mostly my own development work for the Classic and NG (AmigaOS) machines.
Showing posts with label A1200. Show all posts
Showing posts with label A1200. Show all posts
Sunday, 28 April 2019
Wednesday, 27 February 2019
IRIDIUM 5 days to go - Kickstarter Campaign
Hello Amigans :)
It's always interesting to know if word gets out sometimes :)
Firstly, it's wonderful seeing the Amiga move forward in so many ways. New games, new hardware for both classics and NG machines. As a proud owner of an Amiga 1200 and an X5000 I enjoy seeing new developments, software, hardware, even emulation.
We 3 Amigans (Bastich, Akira and Invent) are currently working away on a new game called IRIDIUM. If you have ever played or heard of Uridium on the Amiga then hopefully you will really enjoy this news. Our game is a frantic new 2D shoot 'em up with huge levels and truly massive enemy ships. Mixing game styles from Uridium, Xenon 2 and Nemesis. We have a few interesting twists along the way.
While our focus is for the PC platform first (demo on Kickstarter), our second goal is the Nintendo Switch (other consoles possible but at this stage far too expensive). The good news that we are very keen to get this game on the Amiga platform and are having conversations open and private as I write this. At this stage it's either Vampire based Amigas and/or AmigaOS. While I can't personally promise anything, having 3 Amigans on this game certainly helps.
Our Kickstarter here: https://www.kickstarter.com/projects/iridium/iridium-0
A little history of me:
First Amiga - A500, then A1200 then A4000. Most used software on platform was Brilliance 2, DirectoryOpus and Lightwave.
Just finished working on the graphics for the Amiga game "ReshootR" with Richard Löwenstein, game will be available very very soon :) We both worked on Reshoot also. He has a patreon site here: https://www.patreon.com/loewenstein Richard is an amazing guy to work with if you ever have that chance.
I have worked on Rygar, initially with Sandruzzo but more recently supplied all the maps using "Tiled Map Editor"for McGeezer, who is doing an amazing arcade conversion. For more info on Rygar please follow this thread http://eab.abime.net/showthread.php?t=93545
My Amiga Blog:
http://amigaonex.blogspot.com/
Here are a few games I have worked on for the Amiga:
Reshoot, ReshootR, ProXima3, Rygar Remake, Mig n Ziggy, Morph and others)
As well as creating my own games I have donated graphics to other projects eg AmigaOS (Frogger, Space Invaders, Boulderdash Clone) etc.
-I have worked on a many Amiga related projects and continue to do so:
- Sketchblock (Andy)
- Enhancer Software (A-Eon)
- PPaint (Classic/NG)
- Amiga 30th Anniversary
- Amiwest (graphics)
- Amigakit (promos, websites, icons)
- Amistore (branding, icons)
- A-Eon (various)
Other Amiga related work:
- Amiga Inc
- Deluxe Galaga Edgar Vigdal (IOS)
- Warblade MKII
- Dots Adventures
- Im sure I have missed a lot more... :)
Future Amiga Work: (my blog has all the info but please ask if you need more info on any project)
- Release Thrust game (Bastich)
- Rework "Alex Zirconstar" (Patrick Nevian)
- Vampire games
- Mig n Ziggy (A1000 compatible)
- oOthers....
- ProXima3 (AGA shootemup) is my biggest Amiga AGA priority but only once Iridium is complete.
Future other:
- Panic in Robot City (Amstrad/Amiga)
- The Last UFO (Amstrad/Amiga)
- Various ports of Amstrad games (eg Covenant, Movie, Mutant Monty)
My Amstrad blog: http://amstrad-pixels.blogspot.com/
- C64 game
- ZX Spectrum game
- AtariST game
- other
- Possibly port two games I have completed for PC/IOS "Lunar Jetman" and "Dots Adventures"
https://nebula-design.itch.io/lunar-jetman-remake
https://www.youtube.com/watch?v=M5FIGhl5PFo&t=14s
I do post more unique content on my own Amiga Patreon site (that only recently launched), more behind the scenes. I'll post my work I did with Amiga Inc for example (soon)
Patreon Site: https://www.patreon.com/KevinSaunders
If you got this far, thank you for taking the time reading this message and even if you don't pledge know that I will be around working away in the amiga scene as I enjoy and love it so much.
It's always interesting to know if word gets out sometimes :)
Firstly, it's wonderful seeing the Amiga move forward in so many ways. New games, new hardware for both classics and NG machines. As a proud owner of an Amiga 1200 and an X5000 I enjoy seeing new developments, software, hardware, even emulation.
We 3 Amigans (Bastich, Akira and Invent) are currently working away on a new game called IRIDIUM. If you have ever played or heard of Uridium on the Amiga then hopefully you will really enjoy this news. Our game is a frantic new 2D shoot 'em up with huge levels and truly massive enemy ships. Mixing game styles from Uridium, Xenon 2 and Nemesis. We have a few interesting twists along the way.
While our focus is for the PC platform first (demo on Kickstarter), our second goal is the Nintendo Switch (other consoles possible but at this stage far too expensive). The good news that we are very keen to get this game on the Amiga platform and are having conversations open and private as I write this. At this stage it's either Vampire based Amigas and/or AmigaOS. While I can't personally promise anything, having 3 Amigans on this game certainly helps.
Our Kickstarter here: https://www.kickstarter.com/projects/iridium/iridium-0
A little history of me:
First Amiga - A500, then A1200 then A4000. Most used software on platform was Brilliance 2, DirectoryOpus and Lightwave.
Just finished working on the graphics for the Amiga game "ReshootR" with Richard Löwenstein, game will be available very very soon :) We both worked on Reshoot also. He has a patreon site here: https://www.patreon.com/loewenstein Richard is an amazing guy to work with if you ever have that chance.
I have worked on Rygar, initially with Sandruzzo but more recently supplied all the maps using "Tiled Map Editor"for McGeezer, who is doing an amazing arcade conversion. For more info on Rygar please follow this thread http://eab.abime.net/showthread.php?t=93545
My Amiga Blog:
http://amigaonex.blogspot.com/
Here are a few games I have worked on for the Amiga:
Reshoot, ReshootR, ProXima3, Rygar Remake, Mig n Ziggy, Morph and others)
As well as creating my own games I have donated graphics to other projects eg AmigaOS (Frogger, Space Invaders, Boulderdash Clone) etc.
-I have worked on a many Amiga related projects and continue to do so:
- Sketchblock (Andy)
- Enhancer Software (A-Eon)
- PPaint (Classic/NG)
- Amiga 30th Anniversary
- Amiwest (graphics)
- Amigakit (promos, websites, icons)
- Amistore (branding, icons)
- A-Eon (various)
Other Amiga related work:
- Amiga Inc
- Deluxe Galaga Edgar Vigdal (IOS)
- Warblade MKII
- Dots Adventures
- Im sure I have missed a lot more... :)
Future Amiga Work: (my blog has all the info but please ask if you need more info on any project)
- Release Thrust game (Bastich)
- Rework "Alex Zirconstar" (Patrick Nevian)
- Vampire games
- Mig n Ziggy (A1000 compatible)
- oOthers....
- ProXima3 (AGA shootemup) is my biggest Amiga AGA priority but only once Iridium is complete.
Future other:
- Panic in Robot City (Amstrad/Amiga)
- The Last UFO (Amstrad/Amiga)
- Various ports of Amstrad games (eg Covenant, Movie, Mutant Monty)
My Amstrad blog: http://amstrad-pixels.blogspot.com/
- C64 game
- ZX Spectrum game
- AtariST game
- other
- Possibly port two games I have completed for PC/IOS "Lunar Jetman" and "Dots Adventures"
https://nebula-design.itch.io/lunar-jetman-remake
https://www.youtube.com/watch?v=M5FIGhl5PFo&t=14s
I do post more unique content on my own Amiga Patreon site (that only recently launched), more behind the scenes. I'll post my work I did with Amiga Inc for example (soon)
Patreon Site: https://www.patreon.com/KevinSaunders
If you got this far, thank you for taking the time reading this message and even if you don't pledge know that I will be around working away in the amiga scene as I enjoy and love it so much.
Saturday, 16 April 2016
RESHOOT - Amiga Demo
Richard Löwenstein has been very busy working on RESHOOT, A brand new shoot´em-up for the Commodore Amiga (AGA) platform.
RESHOOT features:
* Bullet Hell
* Bullet Hell
* Modern Art
* Rythmbased Gameplay
* All Assembler
* Full 60 Hertz Framerate
* Flow Experience
A Shoot em up of Survival
A demo is available on Richards Patreon website
The image below is the Ham-8 Splash screen
Other Links:
EAB Forums (join in the discussion and feedback here :))
Indieretronews
Patreon
Youtube
Mediennetzwerk-bayern
Indieretronews
Patreon
Youtube
Mediennetzwerk-bayern
Below shows the palette used for the background and main enemy sprites (8 colours). Colours 5 to 8 are collision colours.
Tools Used:
- Brilliance II (Amiga)
- Photoshop (Mac)
- Graphic Converter - (Mac)
(excellent converter for 24bit IFF files to then import into Brilliance II and save as Ham-8 files)
(excellent converter for 24bit IFF files to then import into Brilliance II and save as Ham-8 files)
Game tested on a Mac using FS-UAE
WALLPAPERS:
--- For anyone interested in a desktop wallpaper, here is the promotional/box art graphic at 4960x3508 pixels :)
WALLPAPERS:
--- For anyone interested in a desktop wallpaper, here is the promotional/box art graphic at 4960x3508 pixels :)
FULL resolution 24bit version
Vampire users: 24bit colour version (960x600)
Vampire users: 8 colour version (960x600)
Monday, 23 June 2014
Mutant Monty - Amiga Remake
"Mutant Monty" was originally released on the (MSX, Amstrad CPC, Commodore 64 and ZX Spectrum) around 1984 by Artic Computing Ltd
Never released on the Amiga (If your an Amiga coder and would like to develop a remake on the Amiga (classic/NG Amiga's), please let me know :)
Never released on the Amiga (If your an Amiga coder and would like to develop a remake on the Amiga (classic/NG Amiga's), please let me know :)
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