Showing posts with label Amiga 68k. Show all posts
Showing posts with label Amiga 68k. Show all posts

Thursday, 24 May 2018

ProXima 3 - Update May 2018

ProXima 3 - "Dark Tomb" Level tiles.

Creating games takes a long time :) (especially if your working on 4 at once)

I will try to tease out a few more game assets to share as time goes by.  Below is selection of graphics for the level "Dark Tomb".  You will notice that the foreground tiles are mostly symmetrical, This will change overtime. 

The colour palette "bottom left" is almost finalised (16 colours). 



Tuesday, 7 November 2017

Proxima 3 - Red Dwarf Star - Update

Firstly, I'm very sorry for the few people that might follow my blog here.
Work/Life has been insanely busy. 

Here are some screenshots of the 6 levels for ProXima 3.


Aiming to post a few other teasers for other games soon, that is Reshoot R and Iridium.  Rygar has some what stalled for the moment as my focus is on new games :)





Tuesday, 5 January 2016

MIG n ZIGGY - Amiga Platform Game - 2015-2016 update

MIG n ZGGY update:

Project Concept has had a few small updates since the first post in May 2015.
Space level, Egypt and Ice Level started.





The example maps below are by no means completed. 
This stage is testing how well or not the tiles work together.




"Alex Zirconstar and the Escape from planet Sina" - Amiga 68k game


"Alex Zirconstar and the Escape from planet Sina" - Amiga 68k game.

Some time ago last year (2015) I posted a teaser image, these are some concept images for different levels showing the 16 colour palette used.

Created in PPaint 68k and Photoshop.

Patrick Nevian deserves the credit for the excellent music tracks and game/level design.




The game will hopefully be released in the new month or so.