Monday, 3 June 2019

ReshootR behind the scenes - colour palette

Some behind the scenes of ReshootR :)

This describes some of the colour palette setup.

Next post for ReshootR will describe the player ship and how it was setup.

Monday, 27 May 2019

Reshoot R - Twitch live stream

WORLD PREMIERE of Reshoot R with Developers Richard Löwenstein, Kevin Saunders (Me) & Martin Ahman

Great to almost have our game finally available.  Richard has been a great coder to work with and hope to be on the stream with the team :) 

Approximately 1 day away, please join us if you can :)

Wednesday, 15 May 2019

3D Cube - Colour Cycling

New Animation to be shown at the next Brisbane Amiga Gathering. Spins 360 Degrees/colour cycling/100 frames, 32 colours. Created in Brilliance and Lightwave. 

Video Example:

Update:  Added here is the IFF Animation if you would like to try it out

All source files (IFF animation and Lightwave/images/scenes/objects) included in my Patreon site:

Saturday, 11 May 2019

AMIGA Brisbane Retro Group - Big Banner Design WIP

Recently joining the AMIGA Brisbane Retro Group, it was decided to have a big banner we can pin up at all our social gatherings. I was happy to be part of the process and here is a work in progress design using Lightwave 3D. I have attached the 3D objects that I have used incase you would like to see or use them.
While it's not the final image hopefully should be pretty close.

P.S. Donations text at bottom will have real names, from all the people who have donated towards the printing of the big banner.

For my Patrons I have also included the 3D Lightwave file as a thankyou for supporting me.

Friday, 3 May 2019

AMIGA copper gradient Editor - WIP

Wouldn't it be great if we had a custom editor to be able to not only create nice copper effects for Amiga games or demos but to be able to export either code, image.

Sunday, 28 April 2019

Ballistic Beer - Amiga social meetup

I'm taking the time to socialise with other Amigans, not something I actually have done recently or in the past, certainly not locally.  For the event I decided to create a quick Amigan style colour cycle animation.  Using Brilliance II on the Vanilla A1200.  For more info please visit my Patreon site below (no paywall for this one).  I have decided that all posts from now on should be open at some point but for people who support me get a few days early preview insight.

For more info on my Public posting please visit here

Wednesday, 24 April 2019

APRIL - Update

Hi Everyone,

APRIL update!
Just got back from family holiday in Sri Lanka (thankfully we are all safe from the recent bombing)

Quick update, this is what I'm working on right now:

- New Amiga Game (untitled), similar to Galaga (game released before 2020)
- AmigaKit graphic requests (PCMCIA)
- Iridium Development
- New AmigaX (need name?) Hardware/Software (Classic)
- Rygar help (possibly new levels, at the moment asking my Patrons if they would like me to spend some times focusing on this)

Above is a teaser image for possibly untitled game (4 colour Hardware sprite/split copper colouring horizontally) game concepts posted soon (possibly today) on my Patron site. In discussions with coder on this OCS game.

Hope you all are well and enjoying your Amiga's :)

Wednesday, 20 March 2019

AMIGA-X - Time to build a new AMIGA

A little teaser for my public audience.  A secret project im working on.

If you want the inside info I am documenting every step here :)

Thursday, 14 March 2019


Keeping it topical :) 

In 2016 (late 2015), Mike asked me to help with some branding/ideas for AmigaForever. 

For more insight into my help please visit my Patreon.