Sunday, 8 December 2019

BOSS MACHINE - OCS/ECS Shooter for the AMIGA

Daniel Stephens and myself are working on a new shooter for ECS Amiga's.

While it's early days yet we have started a design. Please visit this link to see the demo running

https://youtu.be/8F56SGeFfiA (updated)

Look forward to posting a few more teasers over in the new year :) Daniel's work I have seen and maybe many haven't, he is a super talented coder and I just had to say yes when he asked for some graphic assets.  We are officially working on this game early in the new year.


Fore more insights and behind the scenes please visit my Patreon https://www.patreon.com/KevinSaunders

Thankyou for visiting :)

Thursday, 21 November 2019

Amiga Brilliance II Promo 2020 - TIP | TUTORIALS | TRICKS


Promo Video on Youtube | Vimeo

Amiga "Brilliance II" published by Digital Creations in 1994 for the Commodore Amiga Computer.  In 2020 I plan on creating new videos using Brilliance II on the Amiga Computer.


PATREON: https://www.patreon.com/KevinSaunders
Twitter: https://twitter.com/invent71
Facebook: https://www.facebook.com/KevinFSaunders
Instagram: https://www.instagram.com/kevinfsaunders/
Deviantart: https://www.deviantart.com/inventivedreams
Wordpress: https://xmiga.wordpress.com/

If you have suggestions on what you might like covered please let me know.

The first two tutorials will be on:

- Dithering Techniques
- Using the Stencil Tool

If your interested in supporting me with a one off donation please click the donation button (top right), Thanks so much for visiting.


Tuesday, 19 November 2019

Kevin Saunders - AMIGA - 2019 in Review

2019 in Review 

The year is nearly closing and I want to say a sincere heartfelt thankyou to all my Patreons. 

https://www.patreon.com/KevinSaunders 

While I am working on an official animation using the Amiga for the end of year celebrations I hope you enjoy the quick review of this very busy but amazingly fun year with the Amiga. 

I am very proud to be part of "ReshootR" and "Rygar" release for 2019 and can't wait to bring out not only "Reshoot Proxima II" and "Iridium" but a few other surprises including some "BrillianceII" Tutorials. Before the end of this year I plan to post a few exclusive pics that have I have been working on, some experimental work for a future ECS shooter as well as other projects and insights to my plan/schedule for 2020.  As always I'd love to hear from you. 

AMIGA Forever :)




#ThankYouPatrons

Tuesday, 12 November 2019

Blastaway for AmigaOS out now and its FREE!

Very cool to see AmigaOS developer Saimo release his brand new game "Blastaway"

While it is free, I have decided to also donate, would love to see Saimo develop more games for our Amiga's.



Download his game here: https://retream.itch.io/blastaway

Monday, 4 November 2019

Thursday, 31 October 2019

Amiga Animation - using Brilliance II



Created using Brilliance II, in the process of creating a video of the process :)


640x512, Halfbright mode (64 colours)

Saturday, 12 October 2019

Rygar - Officially Released

It is a proud moment when another game is released that I helped in some small way.  Graeme has done a super job on the AGA port of Rygar.

Official Amiga Rygar facebook page: https://www.facebook.com/RygarAmiga/
Discord Channel:  https://discord.gg/abeVepe
EAB Forum: http://eab.abime.net/showthread.php?t=93545&page=71

DOWNLOAD game here: http://109.228.4.199/rygar/

Graeme's Youtube channel: https://www.youtube.com/user/Mcgeezer1000/

Final design of box art.




Friday, 30 August 2019

AMIGA Patreons who I support :)

It's really nice to give a little back to all the people who I appreciate in the Amiga Community.  I have a small patreon site and a few very generous people are helping my may Amiga dream come true.


https://www.patreon.com/RETREAM/
 Simone Bevilacqua, deserves more patreon's with his wonderful selection of games. He caught my attention some time ago but was with his most recent game Blastaway being developed for the AmigaOS that persuaded me to help support him.

https://www.patreon.com/bjorn
 Bjorn's Tiled Map Editor is open source but without it. Reshoot, Rygar, Iridium and other games would not be possible.  I made a recent suggestion to his fabulous Map Editor and the next day the idea was implemented, how awesome is that. I use his Editor everyday.

https://www.patreon.com/loewenstein
 I have known Richard for a few years now and have loved working with him on his Reshoot and ReshootR games.  It is an absolute pleasure and we are currently working hard on our next AAA Amiga game, more info coming soon.

https://www.patreon.com/bitbeamcannon
I have followed Michael Parent's youtube and Patreon site and after today's twitch stream was so impressed that I needed to support this very passionate and professional man.  He works closely with Corey Annis and make a great team.

My little Patreon site :)


Sunday, 25 August 2019

Iridium - creating animated buildings and some Amiga info





Iridium - creating animated buildings and some Amiga info Creating animations can be challenging. This animation was created using Photoshop to first design the Building then using Apple "Motion" Software (similar to After Effects) to animated the glowing effects. Below you can see on the left the layers. These are then animated (fade on/off, move, bloom/glow effects used)


----- Amiga Related -----

I have a few future posted coming up soon related to Amiga development and look forward to posting them very soon.

- ProXima
- Amiga Copper Effect Editor
- Boss Machine
- Rygar

Recently I needed to knock back an opportunity to create some Amiga Demo scene work. I don't think I could dedicated enough time for extra work at this stage.



Wednesday, 21 August 2019

Castlevania - Akumajou Dracula - Sharp X68000 AMIGA Mockup

Hello Amigans,




I have been following a discussion about what arcades should be ported to Amiga.  
The discussion is in the EAB forum

While we do have this version https://www.youtube.com/watch?v=VH3emf7NGg0
It is a very poor Amiga conversion, this is what I would consider a better rework (see above).  The Sharp X68000 version I have used to create this concept.  Could possibly reuse Graeme's Rygar engine, especially if you wanted parallax effects (8 colour background) and 16 foreground. 
The player is a hardware sprite (16 colours), Foreground and background combined (no parallax)
I personally would prefer more colour over parallax in this instance unless we can get both :)

Sharp X68000 version: