Never released on the Amiga (If your an Amiga coder and would like to develop a remake on the Amiga (classic/NG Amiga's), please let me know :)
An Amiga blog posting mostly my own development work for the Classic and NG (AmigaOS) machines.
Monday, 23 June 2014
Mutant Monty - Amiga Remake
"Mutant Monty" was originally released on the (MSX, Amstrad CPC, Commodore 64 and ZX Spectrum) around 1984 by Artic Computing Ltd
Never released on the Amiga (If your an Amiga coder and would like to develop a remake on the Amiga (classic/NG Amiga's), please let me know :)
Never released on the Amiga (If your an Amiga coder and would like to develop a remake on the Amiga (classic/NG Amiga's), please let me know :)
Friday, 6 June 2014
Amstrad MOVIE game - remake
Back in 2008 I imagined remaking the great game called MOVIE that was available on the Amstrad CPC. An excellent game.
The original game was in "screen Mode 1": 320x200 (4 colours).
The Amiga version was going to be created in 32/256 colours.
Update 2015:
Below is an image comparision between the ZX Spectrum and Amstrad CPC. Notice that the Amstrad version had more objects in the rooms.
Below is the Amstrad Map finally finished with separate sprites/objects.
The original game was in "screen Mode 1": 320x200 (4 colours).
The Amiga version was going to be created in 32/256 colours.
Update 2015:
Below is an image comparision between the ZX Spectrum and Amstrad CPC. Notice that the Amstrad version had more objects in the rooms.
Below is the Amstrad Map finally finished with separate sprites/objects.
Saturday, 31 May 2014
Fatal Danger - Underthreat - Hybrid concept 2012
Modern version (2012) of Fatal Danger, name changed to Underthreat. (version 2 of Fatal Danger is a vertical shooter)
The game concept also shifted in design in that you could fly back through level and destroy other areas. Imagine R-Type/Defender :)
Sprites rendered in Lightwave 3D, hand drawn background and effects :)
The game concept also shifted in design in that you could fly back through level and destroy other areas. Imagine R-Type/Defender :)
Sprites rendered in Lightwave 3D, hand drawn background and effects :)
Wednesday, 28 May 2014
Fatal Danger - Amiga A500 - Dpaint
Fatal Danger was an early (1990's) Shoot em up game for the Commodore Amiga.
Designed with Electronic Arts - Deluxe Paint.
Created somewhere between in the late 1980's early 90's.
Included in this design is the background, aliens and player ship sprites.
I believe this version was designed for 320x256 (PAL) with 16/32? colours (no parallax effects)
Anyone skilled coders interested help re-create this horizontal shoot em up :)
This is the swamp tileset (click for image for larger version)
A quick composite for the "Space" end alien (classic/HD)
CLICK for larger versions :)
Designed with Electronic Arts - Deluxe Paint.
Created somewhere between in the late 1980's early 90's.
Included in this design is the background, aliens and player ship sprites.
I believe this version was designed for 320x256 (PAL) with 16/32? colours (no parallax effects)
Anyone skilled coders interested help re-create this horizontal shoot em up :)
This is the swamp tileset (click for image for larger version)
A quick composite for the "Space" end alien (classic/HD)
Here is the complete set (finally found those older files)
CLICK for larger versions :)
Friday, 7 March 2014
Diamonds and Dust 0.1 OS4/Win/Mac
With thanks to Mr_Capehill,
We have one of my favourite games "Boulderdash Clone" games for the AmigaOS called "Diamonds and Dust".
We have one of my favourite games "Boulderdash Clone" games for the AmigaOS called "Diamonds and Dust".
In the small spare moments I have and offering some sprite enhancements I have been busy creating some higher resolution sprites. 3D Jewels for example rendered/animated in 3D :)
Please support another Amiga developer :)
His website here http://capehill.kapsi.fi/
Originally spotted here Amigaworld.net
As a side note: Mr father loves playing BD4 on the PC and is current ranked 6th in the world and played the game with well over 100,000 played games, thousands of hours enjoyment and many high scores in the top 10 ten of many levels, he is a true legend.
Wednesday, 11 December 2013
Saturday, 16 November 2013
FreeSerf AmigaOS 4.1.6
Thanks to Joel forth the info/video :)
I wonder if it will have the same bug that windows had?
If you were close enough to the border you could connect a flag and start draining the enemies resources.
I wonder if it will have the same bug that windows had?
If you were close enough to the border you could connect a flag and start draining the enemies resources.
Wednesday, 30 October 2013
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