Iridium is moving forward rather well. James has been very busy coding and constantly refining every element of the game engine. Graphics in this video shows temporary assets that will be updated soon. Akira continues to pump out amazing tracks (and I find myself listening more than playing the game sometimes :))
An Amiga blog posting mostly my own development work for the Classic and NG (AmigaOS) machines.
Thursday 24 May 2018
Iridium - Update May 2018
Iridium is moving forward rather well. James has been very busy coding and constantly refining every element of the game engine. Graphics in this video shows temporary assets that will be updated soon. Akira continues to pump out amazing tracks (and I find myself listening more than playing the game sometimes :))
ProXima 3 - Update May 2018
ProXima 3 - "Dark Tomb" Level tiles.
Creating games takes a long time :) (especially if your working on 4 at once)
I will try to tease out a few more game assets to share as time goes by. Below is selection of graphics for the level "Dark Tomb". You will notice that the foreground tiles are mostly symmetrical, This will change overtime.
The colour palette "bottom left" is almost finalised (16 colours).
Creating games takes a long time :) (especially if your working on 4 at once)
I will try to tease out a few more game assets to share as time goes by. Below is selection of graphics for the level "Dark Tomb". You will notice that the foreground tiles are mostly symmetrical, This will change overtime.
The colour palette "bottom left" is almost finalised (16 colours).
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