The Family Portrait. For some of you, you probably don't remember the days of limited colour palettes on computers. Back in my day the most amazing computers were the Commodore Amiga computers. Back then you would say "Only Amiga makes it possible". Today PPaint 7.3 has been reborn on the Amiga, for Classic 68k or AmigaOS computers. I am very thankful for all the people who have made it possible (you know who you are) :)
October is an exciting time of year for the Amiga. Amiwest is only a few days away (24th to 26th of October). Stay tuned to your favourite Amiga blogs/forums for Announcements. As always it is a true honour to be able to help contribute to this great platform. One day I will goto Amiwest :)
Hello :) It's been as usually a very busy and lots of fun few months and this one is a remake of the classic ZX Spectrum game - Lunar Jetman. It's in its final stages and soon to be release for PC (HD). Will post the link soon.
I realise that while this is not 100% Amiga related, I will donate all source graphics to anyone who wants to make it available on AmigaOS 4+, maybe even classic machines too. Some new Amiga info will come about soon, possibly at Amiwest on other projects I have very busy on, no more teasers, but stay tuned to A-Eon or Amiwest websites over the next few weeks. As always, Amiga always inspires :)
AMIStore is a new software store platform for computers running AmigaOS such as the AmigaONE X1000. It has been created to promote new software and give developers a marketplace to demonstrate and distribute their innovative applications, games and digital media.
"Mutant Monty" was originally released on the (MSX, Amstrad CPC, Commodore 64 and ZX Spectrum) around 1984 by Artic Computing Ltd Never released on the Amiga (If your an Amiga coder and would like to develop a remake on the Amiga (classic/NG Amiga's), please let me know :)
Back in 2008 I imagined remaking the great game called MOVIE that was available on the Amstrad CPC. An excellent game. The original game was in "screen Mode 1": 320x200 (4 colours). The Amiga version was going to be created in 32/256 colours.
Update 2015: Below is an image comparision between the ZX Spectrum and Amstrad CPC. Notice that the Amstrad version had more objects in the rooms.
Below is the Amstrad Map finally finished with separate sprites/objects.
Modern version (2012) of Fatal Danger, name changed to Underthreat. (version 2 of Fatal Danger is a vertical shooter) The game concept also shifted in design in that you could fly back through level and destroy other areas. Imagine R-Type/Defender :)
Sprites rendered in Lightwave 3D, hand drawn background and effects :)
Fatal Danger was an early (1990's) Shoot em up game for the Commodore Amiga. Designed with Electronic Arts - Deluxe Paint. Created somewhere between in the late 1980's early 90's. Included in this design is the background, aliens and player ship sprites. I believe this version was designed for 320x256 (PAL) with 16/32? colours (no parallax effects) Anyone skilled coders interested help re-create this horizontal shoot em up :)
This is the swamp tileset (click for image for larger version)
A quick composite for the "Space" end alien (classic/HD)
Here is the complete set (finally found those older files)
As a side note: Mr father loves playing BD4 on the PC and is current ranked 6th in the world and played the game with well over 100,000 played games, thousands of hours enjoyment and many high scores in the top 10 ten of many levels, he is a true legend.