Showing posts with label shootemup. Show all posts
Showing posts with label shootemup. Show all posts

Friday, 28 August 2020

Iridium NOW available on Steam!!!



https://store.steampowered.com/app/1014850/Iridium/




Created by 4 Amigans :)

Below in the last 19080's I started created an Amiga HiRes version 640x512 PAL that would of been in 256 colours or more on Accerated Amiga if Commodore survived, oh well :)




Wednesday, 25 March 2020

IRIDIUM - Creating Maps - 800% Speed

As we get closer to releasing "IRIDIUM" though you might like to see the map building process. While this map still needs double the amount of layers to create the 3d appearance it gives you an idea of how we have built each one.



Our Social Media sites:
Facebook - https://www.facebook.com/groups/Iridium/

itch.io - https://nebula-design.itch.io/iridium

Twitter - https://twitter.com/Nebula_Design (Coder)

Twitter - https://twitter.com/invent71 (Graphics)

Discord - https://discord.gg/gmruaDT

Steam - https://store.steampowered.com/app/1014850/Iridium/

Kickstarter - https://www.kickstarter.com/projects/iridium/iridium-0

Become a Patron!


Tuesday, 3 March 2020

IRIDIUM - Update #11

Hi Everyone,

As you know I am busy with Iridium at this time, also slowly working away on Boss Machine and Reshoot Proxima III for our Amiga Platform.  The latest news for Iridium is here.

https://www.kickstarter.com/projects/iridium/iridium-0/posts/2772300

A quick teaser image below.


I have also added more info on my Patreon (Free) to view, some extra background info.

https://www.patreon.com/posts/34529540



We are also on Twitter:

https://twitter.com/Nebula_Design (James - Coder)

https://twitter.com/invent71 (myself - Invent)

or Discord
https://discord.gg/gmruaDT







Wednesday, 15 January 2020

Iridium Making of 001- Speed Painting



Creating game assets is alot of fun.  Here is a speed painting showing how I created some of the destructive elements for part of the large enemies on screen.


Monday, 4 November 2019

Monday, 4 March 2019

IRIDIUM - Last day Kickstarter


The last 35 days of our Kickstarter ends tomorrow.  Still lots to do but an exciting time ahead. With the Kickstarter so close to a Nintendo Switch Port.

We still have plans for a future Amiga Port, either AmigaOS or Vampire Amigas.



Saturday, 16 February 2019

IRIDIUM - Tutorial - how to


An example of how I create Destructive Elements for IRIDIUM, this process in general does flow into the Amiga game development.

This and many other Tutorial will go into the Digital Book "Making of"


https://www.patreon.com/KevinSaunders

Friday, 1 February 2019

IRIDIUM game now LIVE on Kickstarter

It's been a busy few months recently and we are very proud to finally have our Kickstarter for "Iridium" LIVE

We have lots of great plans for this game and with your help can make it even better, we just need to get the word out, any help would be really appreciated.



Links to various social media sites:
The Kickstarter

Game Demo Download

Facebook

itch.iohttps://nebula-design.itch.io/iridium

Instagram

Twitter

Oh and of course our favourite Amiga forum EAB


P.S. More Amiga stuff coming out very soon.




Wednesday, 23 January 2019

Iridium Kickstarter in February

As we start ramping up Promotion to make this small Kickstarter as successful as possible.

Monday, 21 January 2019

The Making of Iridium - Game - Digital Book

The focus for the next 10 days or so is on Iridium Kickstarter, beginning in February. Our team (Bastich and Akira) have posted info of the game in one of the most popular and most positive Amiga forums out there.

Link: http://eab.abime.net/showthread.php?t=79838

I'll post some other insider teasers for my Patreons in the next posting :) In particular the large ships that have destructible elements and I little more about the team and of course some teaser Amiga graphics too. The Digital Book is one of the perks of the fundraiser.


Sunday, 20 January 2019

RESHOOT R - Poster coming

I'm working away on a Poster for RESHOOT R free for my Patreons, and early design is here (Square format) but will be transformed to A2 (420mm x 594mm)


Will also include the process of making the image for anyone who might be interested :)

https://twitter.com/invent71

https://www.patreon.com/KevinSaunders

Thursday, 24 May 2018

Iridium - Update May 2018


Iridium is moving forward rather well. James has been very busy coding and constantly refining every element of the game engine.  Graphics in this video shows temporary assets that will be updated soon. Akira continues to pump out amazing tracks (and I find myself listening  more than playing the game sometimes :))




Our small Kickstarter will be coming soon, Developed for Windows (PC) and if we can reach our stretch goals then Android and Nintendo Switch will be possible also :)



Friday, 2 February 2018

ProXima 3 - Ham8 Title - Logo done

ProXima 3 is moving forward. 

Logo Completed, Ham8 Title done :)
We are implementing Ham8 Title and menu system.



Lots of Level design has been moving ahead also including some copper tricks for the parallax layers that I posted a quick teaser on the Amiga.Org facebook site.




Tuesday, 19 December 2017

RESHOOT R


The Reshoot R team are busy working away on more graphic themes at the moment :)  

Meanwhile one of the concept drawings.  

Thankyou to the Patreon supporters, please support Richards project.

Friday, 30 September 2016

ProXima 3 - Red Dwarf Star

It's probably time to give a quick tease of one of my own personal Amiga AGA projects.

"ProXima 3 - Red Dwarf Star" is a Vertical scrolling Shoot Em Up.

The environment is partly destructible as well as the bigger enemies, each enemy has a flash/hit state.

Some Tech specs:
- 3 layer parallax
- 6 levels (all choosable except the final level)
- One player (at the moment)
- 16 colour foreground/enemies, 4 colours for each parallax and 16 colours for player.
- Enhanced copper effects.



This game is the 3rd and final installment, ProXima 1 and 2 games are planned in the future.  

Tuesday, 6 September 2016

Saturday, 16 April 2016

RESHOOT - Amiga Demo





Richard Löwenstein has been very busy working on RESHOOT, A brand new shoot´em-up for the Commodore Amiga (AGA) platform.

RESHOOT features: 
* Bullet Hell
* Modern Art
* Rythmbased Gameplay
* All Assembler
* Full 60 Hertz Framerate
* Flow Experience


A Shoot em up of Survival


A demo is available on Richards Patreon website 


The image below is the Ham-8 Splash screen


Other Links:
EAB Forums (join in the discussion and feedback here :))
Indieretronews
Patreon

Youtube

Mediennetzwerk-bayern

It's always nice to be able to show some insight into the development of the game.  Below are some example animated sprites showing on the left the 3D rendered versions and the final game sprites (4 colours) on the right.



Below shows the palette used for the background and main enemy sprites (8 colours). Colours 5 to 8 are collision colours.  








Tools Used:

- Brilliance II (Amiga)
- Photoshop (Mac)
Graphic Converter - (Mac)
(excellent converter for 24bit IFF files to then import into Brilliance II and save as Ham-8 files)

Game tested on a Mac using FS-UAE



WALLPAPERS:

--- For anyone interested in a desktop wallpaper, here is the promotional/box art graphic at 4960x3508 pixels :)

FULL resolution 24bit version

Vampire users: 24bit colour version (960x600)

Vampire users: 8 colour version (960x600)





Sunday, 1 March 2015

Underthreat - Amiga 16 colour Shootem up - WIP

A quick concept below of how a shoot em up for the Classic Amiga's I'm working on might look like with the limit of 16 colours at 320x256(PAL) (or 320x200 NTSC). Still working on palette optimisations :)

The graphics will be hand drawn all enemy animations will be created/rendering in 3d (Lightwave) and converted to the colour palette.   This project as with many others I'll play around with and research overtime.





Below is a test of how the background could look using the copper effect (I need to research what the limitations are)



Earlier in my blog history I do have a link to a full HD version (platform?)

---

Example Player and Enemy Sprites created in 3D


Recently refined graphics, new scorebar with custom colour palette.


Potential idea with background colours changing as you get closer to end Boss.

Update 16th May 2015:


Some experimentation with the Slime? level, converting 26 colour images to 8bit 256 or less (retro look).  Click for larger view.

Note: Creating high resolution graphics (24bit | HD) takes alot longer the pixel work at 320x256 resolution.   

How to progress with the design of Underthreat is unknown but the main part is it's fun working on every element :)

As always critiques always welcome :)


---
Weapons:

Here is a starting idea for weapons.  



It's by no mean optimised, starting ideas :)


---

The WIP weapon system: 

The concept here is each time you play a level you can choose what weapons you prefer.  Over time you can collect new weapons by collecting them in each level. Once you have completed the game you gain an extra weapon.   This is still a work in progress.

Saturday, 31 May 2014

Fatal Danger - Underthreat - Hybrid concept 2012

Modern version (2012) of Fatal Danger, name changed to Underthreat. (version 2 of Fatal Danger is a vertical shooter)

The game concept also shifted in design in that you could fly back through level and destroy other areas.  Imagine R-Type/Defender :)



Sprites rendered in Lightwave 3D, hand drawn background and effects :)

Wednesday, 28 May 2014

Fatal Danger - Amiga A500 - Dpaint

Fatal Danger was an early (1990's) Shoot em up game for the Commodore Amiga.
Designed with Electronic Arts - Deluxe Paint.

Created somewhere between in the late 1980's early 90's.

Included in this design is the background, aliens and player ship sprites.

I believe this version was designed for 320x256 (PAL) with 16/32? colours (no parallax effects)

Anyone skilled coders interested help re-create this horizontal shoot em up :)


This is the swamp tileset (click for image for larger version)




A quick composite for the "Space" end alien (classic/HD)


Here is the complete set (finally found those older files)


CLICK for larger versions :)