Hi Everyone,
We are starting to add more assets to our Boss Machine :) Hope you like it.
This background is made up of 21 parallax splits, each with 16 colours, which works out to have 336 colours just for the background.
We have a facebook group if your interested https://www.facebook.com/bossmachineamiga/
An Amiga blog posting mostly my own development work for the Classic and NG (AmigaOS) machines.
Showing posts with label WIP. Show all posts
Showing posts with label WIP. Show all posts
Tuesday, 7 April 2020
Saturday, 21 March 2020
How to use Photoshop like Dpaint on the Amiga - Reshoot Proxima III
Using the Mac/PC in a similar way to Dpaint on the AMIGA. That is creating a split zoom screen so you can see a nice zoomed pixelated window and a 100% window.
https://www.patreon.com/posts/35106894
At the moment it's members only but will be open to public in a few days :)
P.S. Hope you all are well while we have this global corona virus.
Become a Patron!
Wednesday, 15 January 2020
Iridium Making of 001- Speed Painting
Creating game assets is alot of fun. Here is a speed painting showing how I created some of the destructive elements for part of the large enemies on screen.
Sunday, 25 August 2019
Iridium - creating animated buildings and some Amiga info
Iridium - creating animated buildings and some Amiga info Creating animations can be challenging. This animation was created using Photoshop to first design the Building then using Apple "Motion" Software (similar to After Effects) to animated the glowing effects. Below you can see on the left the layers. These are then animated (fade on/off, move, bloom/glow effects used)
----- Amiga Related -----
I have a few future posted coming up soon related to Amiga development and look forward to posting them very soon.
- ProXima
- Amiga Copper Effect Editor
- Boss Machine
- Rygar
Recently I needed to knock back an opportunity to create some Amiga Demo scene work. I don't think I could dedicated enough time for extra work at this stage.
Sunday, 20 January 2019
RESHOOT R - Poster coming
I'm working away on a Poster for RESHOOT R free for my Patreons, and early design is here (Square format) but will be transformed to A2 (420mm x 594mm)
Will also include the process of making the image for anyone who might be interested :)
https://twitter.com/invent71
https://www.patreon.com/KevinSaunders
Will also include the process of making the image for anyone who might be interested :)
https://twitter.com/invent71
https://www.patreon.com/KevinSaunders
Friday, 14 December 2018
Reshoot R - Update
Very early design, just nice to post what I'm up to right at this time. Finishing off the Design CD cover for Reshoot R.
This is the work in progress for the background, mid and foreground elements for the Cover design. Once complete I will then overlay the player ship, bullets, and enemies :)
Sunday, 18 September 2016
Wednesday, 13 May 2015
MIG n ZIGGY - Amiga Platform Game
MIG n ZIGGY Platform Game (WIP)
Using only the 16 colours available from the C64 colour palette to create a game on the Amiga?
Resolution 320x256 (PAL)
16 colours
Monday, 23 June 2014
Mutant Monty - Amiga Remake
"Mutant Monty" was originally released on the (MSX, Amstrad CPC, Commodore 64 and ZX Spectrum) around 1984 by Artic Computing Ltd
Never released on the Amiga (If your an Amiga coder and would like to develop a remake on the Amiga (classic/NG Amiga's), please let me know :)
Never released on the Amiga (If your an Amiga coder and would like to develop a remake on the Amiga (classic/NG Amiga's), please let me know :)
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