Showing posts with label Reshoot R. Show all posts
Showing posts with label Reshoot R. Show all posts

Monday, 27 May 2019

Reshoot R - Twitch live stream




WORLD PREMIERE of Reshoot R with Developers Richard Löwenstein, Kevin Saunders (Me) & Martin Ahman

Great to almost have our game finally available.  Richard has been a great coder to work with and hope to be on the stream with the team :) 

Approximately 1 day away, please join us if you can :)

https://www.twitch.tv/amigabill/

Friday, 14 December 2018

Reshoot R - Update


Very early design, just nice to post what I'm up to right at this time.  Finishing off the Design CD cover for Reshoot R.


This is the work in progress for the background, mid and foreground elements for the Cover design.  Once complete I will then overlay the player ship, bullets, and enemies :) 

Thursday, 15 February 2018

Reshoot R - Update - New weapon

Richard has been busy implementing lots of new features into Reshoot R.  Besides this new weapon he has rewritten the sprite engine that now allows for a lot more particles and effects.  See his post on his Patreon site for more technical details.


Tuesday, 19 December 2017

RESHOOT R


The Reshoot R team are busy working away on more graphic themes at the moment :)  

Meanwhile one of the concept drawings.  

Thankyou to the Patreon supporters, please support Richards project.