Showing posts with label Commodore Amiga. Show all posts
Showing posts with label Commodore Amiga. Show all posts

Wednesday, 4 January 2023

Apollo-X - Menu design time

 Here is the working design for the HiScore for Apollo-X, more details on my Patreon as far as animation elements to it and other screens :)

Have a great week :)




Friday, 4 November 2022

Brilliance II - Fix Background - Tutorial


 

Hi Everyone,

Well as you know I love Brilliance II, here is a Tutorial for using Fix Background, its a very powerful tool/gadget.  Source file on my Patreon to play around with.


Amiga Forever.

Thursday, 9 June 2022

The Amiga Art Contest - 2022

 

The Amiga Art Contest - 2022 has officially started! 




Get Creative on your AMIGA’s, Launch your favourite 2D, 3D or Music program and show off your talents. Every year we have an amazing amount of entrants and wonderful prizes to win. Please visit the official video below for more information.

Official Announcement video: 

Here are the Rules: 

Use an Amiga to create the artwork. (Real or emulation) Submit your artwork to one, two, three or all categories below. You can submit as many or as few images as you want. 

 The five categories are as follows: 


1. Hand Drawn Artwork 
2. Digital Photography 
3. 3D/Ray Tracing 
4. MOD/Music 
5. Animation 

 Any Amiga format is fine, from 2 color, to 24 bit As long as your Amiga created it, you can submit it.

Please Email your artwork to - art@amigaartwork.com Please include the Hardware and Software you used in your creation, and include a description of how you did it if you want. Their will be winners in each category and an overall "Best of Show" winner. 

Questions? Just reach out to https://twitter.com/10MARC1 or email art@amigartwork.com


Have fun and tell your friends about the contest! 

Judges links: 

Twitter | https://twitter.com/invent71 (Kevin) 

Official Website (including all the previous entrants and winners) https://amigaartwork.com 

Best of Luck everyone :)

Thursday, 23 December 2021

NO SIGNAL 2022 - AMIGA | BrillianceII Animation - Trailer


Hello everyone,

In 2022 I plan to create my biggest animation ever using only Brilliance II on the Amiga and push the software to its limits.

If you would like to be part of this journey please submit a photo (what best represents you, Ideally either a photo of you or your social avatar).  You can see what I have done so far in the current teaser video, OH and the name/ID you might like attached to the animation.  All photo credits added to the end of the video.




Any questions please let me know.



Wednesday, 26 August 2020

Boss Machine - New Background Design


 Hi Everyone,

More work continues for Boss Machine and if you haven't seen the latest Big Boss please visit here

https://www.youtube.com/watch?v=-Q-EsoWTGnA

I do post more info my my Patreon and if your feeling generous please support me for as little as $1 a month.  

https://www.patreon.com/KevinSaunders

Or a one off "Buy me a Coffee" :)

https://ko-fi.com/kevinsaunders





Sunday, 8 December 2019

BOSS MACHINE - OCS/ECS Shooter for the AMIGA

Daniel Stephens and myself are working on a new shooter for ECS Amiga's.

While it's early days yet we have started a design. Please visit this link to see the demo running

https://youtu.be/8F56SGeFfiA (updated)

Look forward to posting a few more teasers over in the new year :) Daniel's work I have seen and maybe many haven't, he is a super talented coder and I just had to say yes when he asked for some graphic assets.  We are officially working on this game early in the new year.


Fore more insights and behind the scenes please visit my Patreon https://www.patreon.com/KevinSaunders

Thankyou for visiting :)

Sunday, 1 March 2015

Underthreat - Amiga 16 colour Shootem up - WIP

A quick concept below of how a shoot em up for the Classic Amiga's I'm working on might look like with the limit of 16 colours at 320x256(PAL) (or 320x200 NTSC). Still working on palette optimisations :)

The graphics will be hand drawn all enemy animations will be created/rendering in 3d (Lightwave) and converted to the colour palette.   This project as with many others I'll play around with and research overtime.





Below is a test of how the background could look using the copper effect (I need to research what the limitations are)



Earlier in my blog history I do have a link to a full HD version (platform?)

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Example Player and Enemy Sprites created in 3D


Recently refined graphics, new scorebar with custom colour palette.


Potential idea with background colours changing as you get closer to end Boss.

Update 16th May 2015:


Some experimentation with the Slime? level, converting 26 colour images to 8bit 256 or less (retro look).  Click for larger view.

Note: Creating high resolution graphics (24bit | HD) takes alot longer the pixel work at 320x256 resolution.   

How to progress with the design of Underthreat is unknown but the main part is it's fun working on every element :)

As always critiques always welcome :)


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Weapons:

Here is a starting idea for weapons.  



It's by no mean optimised, starting ideas :)


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The WIP weapon system: 

The concept here is each time you play a level you can choose what weapons you prefer.  Over time you can collect new weapons by collecting them in each level. Once you have completed the game you gain an extra weapon.   This is still a work in progress.