An Amiga blog posting mostly my own development work for the Classic and NG (AmigaOS) machines.
Showing posts with label copper. Show all posts
Showing posts with label copper. Show all posts
Sunday, 25 August 2019
Iridium - creating animated buildings and some Amiga info
Iridium - creating animated buildings and some Amiga info Creating animations can be challenging. This animation was created using Photoshop to first design the Building then using Apple "Motion" Software (similar to After Effects) to animated the glowing effects. Below you can see on the left the layers. These are then animated (fade on/off, move, bloom/glow effects used)
----- Amiga Related -----
I have a few future posted coming up soon related to Amiga development and look forward to posting them very soon.
- ProXima
- Amiga Copper Effect Editor
- Boss Machine
- Rygar
Recently I needed to knock back an opportunity to create some Amiga Demo scene work. I don't think I could dedicated enough time for extra work at this stage.
Saturday, 11 May 2019
AMIGA Brisbane Retro Group - Big Banner Design WIP
Recently joining the AMIGA Brisbane Retro Group, it was decided to have a big banner we can pin up at all our social gatherings. I was happy to be part of the process and here is a work in progress design using Lightwave 3D. I have attached the 3D objects that I have used incase you would like to see or use them.
While it's not the final image hopefully should be pretty close.
P.S. Donations text at bottom will have real names, from all the people who have donated towards the printing of the big banner.
For my Patrons I have also included the 3D Lightwave file as a thankyou for supporting me.
Friday, 3 May 2019
AMIGA copper gradient Editor - WIP

https://www.patreon.com/posts/26550513
Monday, 28 January 2019
Mig n Ziggy 2019
Mig n Ziggy hasn't been forgotten, a copper trick update showing what the C64 palette and Amiga copper tricks would look like.
If you have followed my blog about this game you will see that I have focused purely on the Commodore C64 colour palette.
I'm curious the idea of blending the C64 and Amiga hardware into an in-between state. 1:1 pixel ratio and copper effects. The copper effects by the way (for the moment) a gradient transitions only using the C64 colours.
This game, while on hold till ProXima3 is completed, I have thought about possibly using the Redpill engine if I can't find a coder. The platform I would like this to be available on is the Amiga 1000 (the very first Amiga machine), so I need to be mindful of memory usage.
Tuesday, 1 January 2019
Rygar for the Amiga - Update 2019
Graeme Cowie has been working very hard on Rygar for the Amiga Platform.
He has not only created a great arcade conversion but an enhanced Amiga version using copper effects for the sky and water area. I helped with some testing of the colour cycling for the lava area. I'm very happy to say that my time spend on making those maps have not been wasted :)
Amazing work.
He has not only created a great arcade conversion but an enhanced Amiga version using copper effects for the sky and water area. I helped with some testing of the colour cycling for the lava area. I'm very happy to say that my time spend on making those maps have not been wasted :)
Amazing work.
Friday, 7 December 2018
Amiga - Colour Cycling 001
I have always enjoyed many facets of the Amiga. Using either Brilliance 2 or Dpaint to create animations using the colour cycling palette option. The amazing thing about the Amiga is this trick can be created using the copper also (so only one colour used)
I'm creating 12 animations like this in 2019.
(only Patreons can see and download source IFF file) Can you guess what the next animation might be :)
(only Patreons can see and download source IFF file) Can you guess what the next animation might be :)
32 colour 320 x 256 (created with Brilliance 2)
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