Showing posts with label Amiga AGA game. Show all posts
Showing posts with label Amiga AGA game. Show all posts

Tuesday, 1 August 2023

Boss Machine - Another Big Boss and More :)

 


Hi Everyone, 

another Big Boss created for the Boss Machine - Amiga "DeathStormer", as always lots more info on my Patreon of other enemies and details :)




For more info on this and other recent designs please visit my main blog here (free)

https://www.patreon.com/posts/boss-machine-big-86731980




Wednesday, 26 August 2020

Boss Machine - New Background Design


 Hi Everyone,

More work continues for Boss Machine and if you haven't seen the latest Big Boss please visit here

https://www.youtube.com/watch?v=-Q-EsoWTGnA

I do post more info my my Patreon and if your feeling generous please support me for as little as $1 a month.  

https://www.patreon.com/KevinSaunders

Or a one off "Buy me a Coffee" :)

https://ko-fi.com/kevinsaunders





Monday, 4 February 2019

ReshootR - Teaser Video

Richard is getting ever closer to completing ReshootR, taken from his Facebook is a teaser video.
He is also creating a series of Youtube videos of the making of 

Awesome work Richard :)





Patreon Site :
https://www.patreon.com/loewenstein

Facebook Profie:
https://www.facebook.com/loewenstein.richard

EAB Amiga Forum:
http://eab.abime.net/showthread.php?t=86021&highlight=reshootr

Youtube Channel:
https://www.youtube.com/channel/UCgngG8lgg8yAz--hQxJ8puA

Monday, 13 August 2018

ProXima3 - August 2018 update

Work continues on ProXima3.



A quick composite of some of the work, foreground, big bosses, enemy sprites.


Thursday, 24 May 2018

ProXima 3 - Update May 2018

ProXima 3 - "Dark Tomb" Level tiles.

Creating games takes a long time :) (especially if your working on 4 at once)

I will try to tease out a few more game assets to share as time goes by.  Below is selection of graphics for the level "Dark Tomb".  You will notice that the foreground tiles are mostly symmetrical, This will change overtime. 

The colour palette "bottom left" is almost finalised (16 colours). 



Tuesday, 7 November 2017

Proxima 3 - Red Dwarf Star - Update

Firstly, I'm very sorry for the few people that might follow my blog here.
Work/Life has been insanely busy. 

Here are some screenshots of the 6 levels for ProXima 3.


Aiming to post a few other teasers for other games soon, that is Reshoot R and Iridium.  Rygar has some what stalled for the moment as my focus is on new games :)





Friday, 30 September 2016

ProXima 3 - Red Dwarf Star

It's probably time to give a quick tease of one of my own personal Amiga AGA projects.

"ProXima 3 - Red Dwarf Star" is a Vertical scrolling Shoot Em Up.

The environment is partly destructible as well as the bigger enemies, each enemy has a flash/hit state.

Some Tech specs:
- 3 layer parallax
- 6 levels (all choosable except the final level)
- One player (at the moment)
- 16 colour foreground/enemies, 4 colours for each parallax and 16 colours for player.
- Enhanced copper effects.



This game is the 3rd and final installment, ProXima 1 and 2 games are planned in the future.  

Tuesday, 6 September 2016