Showing posts with label Rygar. Show all posts
Showing posts with label Rygar. Show all posts

Tuesday, 19 November 2019

Kevin Saunders - AMIGA - 2019 in Review

2019 in Review 

The year is nearly closing and I want to say a sincere heartfelt thankyou to all my Patreons. 

https://www.patreon.com/KevinSaunders 

While I am working on an official animation using the Amiga for the end of year celebrations I hope you enjoy the quick review of this very busy but amazingly fun year with the Amiga. 

I am very proud to be part of "ReshootR" and "Rygar" release for 2019 and can't wait to bring out not only "Reshoot Proxima II" and "Iridium" but a few other surprises including some "BrillianceII" Tutorials. Before the end of this year I plan to post a few exclusive pics that have I have been working on, some experimental work for a future ECS shooter as well as other projects and insights to my plan/schedule for 2020.  As always I'd love to hear from you. 

AMIGA Forever :)




#ThankYouPatrons

Saturday, 12 October 2019

Rygar - Officially Released

It is a proud moment when another game is released that I helped in some small way.  Graeme has done a super job on the AGA port of Rygar.

Official Amiga Rygar facebook page: https://www.facebook.com/RygarAmiga/
Discord Channel:  https://discord.gg/abeVepe
EAB Forum: http://eab.abime.net/showthread.php?t=93545&page=71

DOWNLOAD game here: http://109.228.4.199/rygar/

Graeme's Youtube channel: https://www.youtube.com/user/Mcgeezer1000/

Final design of box art.




Sunday, 25 August 2019

Iridium - creating animated buildings and some Amiga info





Iridium - creating animated buildings and some Amiga info Creating animations can be challenging. This animation was created using Photoshop to first design the Building then using Apple "Motion" Software (similar to After Effects) to animated the glowing effects. Below you can see on the left the layers. These are then animated (fade on/off, move, bloom/glow effects used)


----- Amiga Related -----

I have a few future posted coming up soon related to Amiga development and look forward to posting them very soon.

- ProXima
- Amiga Copper Effect Editor
- Boss Machine
- Rygar

Recently I needed to knock back an opportunity to create some Amiga Demo scene work. I don't think I could dedicated enough time for extra work at this stage.



Friday, 3 May 2019

AMIGA copper gradient Editor - WIP


Wouldn't it be great if we had a custom editor to be able to not only create nice copper effects for Amiga games or demos but to be able to export either code, image.


https://www.patreon.com/posts/26550513

Wednesday, 24 April 2019

APRIL - Update

Hi Everyone,

APRIL update!
Just got back from family holiday in Sri Lanka (thankfully we are all safe from the recent bombing)

Quick update, this is what I'm working on right now:

- New Amiga Game (untitled), similar to Galaga (game released before 2020)
- AmigaKit graphic requests (PCMCIA)
- Iridium Development
- New AmigaX (need name?) Hardware/Software (Classic)
- Rygar help (possibly new levels, at the moment asking my Patrons if they would like me to spend some times focusing on this)


Above is a teaser image for possibly untitled game (4 colour Hardware sprite/split copper colouring horizontally) game concepts posted soon (possibly today) on my Patron site. In discussions with coder on this OCS game.

Hope you all are well and enjoying your Amiga's :)


Tuesday, 1 January 2019

Rygar for the Amiga - Update 2019

Graeme Cowie has been working very hard on Rygar for the Amiga Platform.


He has not only created a great arcade conversion but an enhanced Amiga version using copper effects for the sky and water area. I helped with some testing of the colour cycling for the lava area. I'm very happy to say that my time spend on making those maps have not been wasted :)

Amazing work.