Monday 30 December 2019

Promoting Time: 10 Minute Amiga Retro Cast

Promoting other great Amigans :)



Doug from 10 Minute Amiga Retro Cast has just reached a great milestone in 2019, 50 excellent Amiga Episodes,  You can visit his great content on Youtube

He also has other social links you may be interested in:

Twitter: https://twitter.com/10MARC1
Patreon: https://www.patreon.com/10marc
Facebook: https://www.facebook.com/10MinuteAmigaRetroCast/

Sunday 8 December 2019

BOSS MACHINE - OCS/ECS Shooter for the AMIGA

Daniel Stephens and myself are working on a new shooter for ECS Amiga's.

While it's early days yet we have started a design. Please visit this link to see the demo running

https://youtu.be/8F56SGeFfiA (updated)

Look forward to posting a few more teasers over in the new year :) Daniel's work I have seen and maybe many haven't, he is a super talented coder and I just had to say yes when he asked for some graphic assets.  We are officially working on this game early in the new year.


Fore more insights and behind the scenes please visit my Patreon https://www.patreon.com/KevinSaunders

Thankyou for visiting :)

Thursday 21 November 2019

Amiga Brilliance II Promo 2020 - TIP | TUTORIALS | TRICKS


Promo Video on Youtube | Vimeo

Amiga "Brilliance II" published by Digital Creations in 1994 for the Commodore Amiga Computer.  In 2020 I plan on creating new videos using Brilliance II on the Amiga Computer.


PATREON: https://www.patreon.com/KevinSaunders
Twitter: https://twitter.com/invent71
Facebook: https://www.facebook.com/KevinFSaunders
Instagram: https://www.instagram.com/kevinfsaunders/
Deviantart: https://www.deviantart.com/inventivedreams
Wordpress: https://xmiga.wordpress.com/

If you have suggestions on what you might like covered please let me know.

The first two tutorials will be on:

- Dithering Techniques
- Using the Stencil Tool

If your interested in supporting me with a one off donation please click the donation button (top right), Thanks so much for visiting.


Tuesday 19 November 2019

Kevin Saunders - AMIGA - 2019 in Review

2019 in Review 

The year is nearly closing and I want to say a sincere heartfelt thankyou to all my Patreons. 

https://www.patreon.com/KevinSaunders 

While I am working on an official animation using the Amiga for the end of year celebrations I hope you enjoy the quick review of this very busy but amazingly fun year with the Amiga. 

I am very proud to be part of "ReshootR" and "Rygar" release for 2019 and can't wait to bring out not only "Reshoot Proxima II" and "Iridium" but a few other surprises including some "BrillianceII" Tutorials. Before the end of this year I plan to post a few exclusive pics that have I have been working on, some experimental work for a future ECS shooter as well as other projects and insights to my plan/schedule for 2020.  As always I'd love to hear from you. 

AMIGA Forever :)




#ThankYouPatrons

Tuesday 12 November 2019

Blastaway for AmigaOS out now and its FREE!

Very cool to see AmigaOS developer Saimo release his brand new game "Blastaway"

While it is free, I have decided to also donate, would love to see Saimo develop more games for our Amiga's.



Download his game here: https://retream.itch.io/blastaway

Monday 4 November 2019

Thursday 31 October 2019

Amiga Animation - using Brilliance II



Created using Brilliance II, in the process of creating a video of the process :)


640x512, Halfbright mode (64 colours)

Saturday 12 October 2019

Rygar - Officially Released

It is a proud moment when another game is released that I helped in some small way.  Graeme has done a super job on the AGA port of Rygar.

Official Amiga Rygar facebook page: https://www.facebook.com/RygarAmiga/
Discord Channel:  https://discord.gg/abeVepe
EAB Forum: http://eab.abime.net/showthread.php?t=93545&page=71

DOWNLOAD game here: http://109.228.4.199/rygar/

Graeme's Youtube channel: https://www.youtube.com/user/Mcgeezer1000/

Final design of box art.




Friday 30 August 2019

AMIGA Patreons who I support :)

It's really nice to give a little back to all the people who I appreciate in the Amiga Community.  I have a small patreon site and a few very generous people are helping my may Amiga dream come true.


https://www.patreon.com/RETREAM/
 Simone Bevilacqua, deserves more patreon's with his wonderful selection of games. He caught my attention some time ago but was with his most recent game Blastaway being developed for the AmigaOS that persuaded me to help support him.

https://www.patreon.com/bjorn
 Bjorn's Tiled Map Editor is open source but without it. Reshoot, Rygar, Iridium and other games would not be possible.  I made a recent suggestion to his fabulous Map Editor and the next day the idea was implemented, how awesome is that. I use his Editor everyday.

https://www.patreon.com/loewenstein
 I have known Richard for a few years now and have loved working with him on his Reshoot and ReshootR games.  It is an absolute pleasure and we are currently working hard on our next AAA Amiga game, more info coming soon.

https://www.patreon.com/bitbeamcannon
I have followed Michael Parent's youtube and Patreon site and after today's twitch stream was so impressed that I needed to support this very passionate and professional man.  He works closely with Corey Annis and make a great team.

My little Patreon site :)


Sunday 25 August 2019

Iridium - creating animated buildings and some Amiga info





Iridium - creating animated buildings and some Amiga info Creating animations can be challenging. This animation was created using Photoshop to first design the Building then using Apple "Motion" Software (similar to After Effects) to animated the glowing effects. Below you can see on the left the layers. These are then animated (fade on/off, move, bloom/glow effects used)


----- Amiga Related -----

I have a few future posted coming up soon related to Amiga development and look forward to posting them very soon.

- ProXima
- Amiga Copper Effect Editor
- Boss Machine
- Rygar

Recently I needed to knock back an opportunity to create some Amiga Demo scene work. I don't think I could dedicated enough time for extra work at this stage.



Wednesday 21 August 2019

Castlevania - Akumajou Dracula - Sharp X68000 AMIGA Mockup

Hello Amigans,




I have been following a discussion about what arcades should be ported to Amiga.  
The discussion is in the EAB forum

While we do have this version https://www.youtube.com/watch?v=VH3emf7NGg0
It is a very poor Amiga conversion, this is what I would consider a better rework (see above).  The Sharp X68000 version I have used to create this concept.  Could possibly reuse Graeme's Rygar engine, especially if you wanted parallax effects (8 colour background) and 16 foreground. 
The player is a hardware sprite (16 colours), Foreground and background combined (no parallax)
I personally would prefer more colour over parallax in this instance unless we can get both :)

Sharp X68000 version:

Wednesday 24 July 2019

Amiga - "Heartland" port / concept


"Heartland" Amiga Port (Concept only) 32 colours (plus copper background) for ECS and AGA. I have more info on my Patreon site. Don't worry you don't have to sign up... just have to wait a few days for public version, but I'm happy with this concept. :)


More details on my Patreon (don't panic more info will become available in a few days, no need to be a Patreon)  :)

https://www.patreon.com/KevinSaunders






Saturday 13 July 2019

Watch our ReshootR Longplay

Enjoy watching the Longplay of our ReshootR game :)


https://youtu.be/mXhf2Gj6dIE

Our journey with ReshootR has not quite finished for our Amigas :)

Friday 5 July 2019

Map Tiled Editor - Great tool helping Amigans make games




Bjorn is my first Patreon I have supported and honoured to support software that helps us Amigans develop more games :)

As most of you know, Im busy working on Iridium game, just finished ReshootR and other (Amiga) projects in the background continue.  If it wasn't for other great software such as Tiled Map Editor https://www.mapeditor.org/  my game development would be alot harder or possibly non existent. 

I have now become a Patreon of this open source developer (small monthly donation), nice to give back to other developers.  What made me decide to do this besides feeling guilty using free software i use all the time and the professional interaction from Bjorn the coder.   
My message to him on his Discord channel was ..... "hello bjorn/everyone.  I have a quick question.  Is there any way of selecting a layer by clicking on a tile? In photoshop for example you can hold down command key (mac) and it goes the the layer.  The layer I want to get to quickly is (Overlay Layer) but currently in (Structure Layer).  When you have lots of layers it can be time consuming turning other layers on and off.  Still and awesome Editor, just trying to increase my workflow, hope you all are well :smiley: happy mapping." ..... Not only did I get a response but also got the idea implemented, how cool is that.

I look forward to showing more of how I use this tool for Amiga development.  

All the maps in Rygar for example have been created using this software.
Ok back to developing, thank you for everyones support.

If you would like to show support please visit his Patreon site




Monday 3 June 2019

ReshootR behind the scenes - colour palette

Some behind the scenes of ReshootR :)



This describes some of the colour palette setup.
https://www.patreon.com/posts/reshoot-behind-27347269


Next post for ReshootR will describe the player ship and how it was setup.

Monday 27 May 2019

Reshoot R - Twitch live stream




WORLD PREMIERE of Reshoot R with Developers Richard Löwenstein, Kevin Saunders (Me) & Martin Ahman

Great to almost have our game finally available.  Richard has been a great coder to work with and hope to be on the stream with the team :) 

Approximately 1 day away, please join us if you can :)

https://www.twitch.tv/amigabill/

Wednesday 15 May 2019

3D Cube - Colour Cycling



New Animation to be shown at the next Brisbane Amiga Gathering. Spins 360 Degrees/colour cycling/100 frames, 32 colours. Created in Brilliance and Lightwave. 




Video Example:
https://youtu.be/HyE3Eq5gQfI




Update:  Added here is the IFF Animation if you would like to try it out
https://drive.google.com/open?id=1WLAkzUsYWnqiDk5F7wk4_Zkgn7lpeanj

All source files (IFF animation and Lightwave/images/scenes/objects) included in my Patreon site:
https://www.patreon.com/KevinSaunders





Saturday 11 May 2019

AMIGA Brisbane Retro Group - Big Banner Design WIP

Recently joining the AMIGA Brisbane Retro Group, it was decided to have a big banner we can pin up at all our social gatherings. I was happy to be part of the process and here is a work in progress design using Lightwave 3D. I have attached the 3D objects that I have used incase you would like to see or use them.
While it's not the final image hopefully should be pretty close.


P.S. Donations text at bottom will have real names, from all the people who have donated towards the printing of the big banner.

For my Patrons I have also included the 3D Lightwave file as a thankyou for supporting me.

Friday 3 May 2019

AMIGA copper gradient Editor - WIP


Wouldn't it be great if we had a custom editor to be able to not only create nice copper effects for Amiga games or demos but to be able to export either code, image.


https://www.patreon.com/posts/26550513

Sunday 28 April 2019

Ballistic Beer - Amiga social meetup

I'm taking the time to socialise with other Amigans, not something I actually have done recently or in the past, certainly not locally.  For the event I decided to create a quick Amigan style colour cycle animation.  Using Brilliance II on the Vanilla A1200.  For more info please visit my Patreon site below (no paywall for this one).  I have decided that all posts from now on should be open at some point but for people who support me get a few days early preview insight.




For more info on my Public posting please visit here

https://www.patreon.com/posts/26407066

Wednesday 24 April 2019

APRIL - Update

Hi Everyone,

APRIL update!
Just got back from family holiday in Sri Lanka (thankfully we are all safe from the recent bombing)

Quick update, this is what I'm working on right now:

- New Amiga Game (untitled), similar to Galaga (game released before 2020)
- AmigaKit graphic requests (PCMCIA)
- Iridium Development
- New AmigaX (need name?) Hardware/Software (Classic)
- Rygar help (possibly new levels, at the moment asking my Patrons if they would like me to spend some times focusing on this)


Above is a teaser image for possibly untitled game (4 colour Hardware sprite/split copper colouring horizontally) game concepts posted soon (possibly today) on my Patron site. In discussions with coder on this OCS game.

Hope you all are well and enjoying your Amiga's :)


Wednesday 20 March 2019

AMIGA-X - Time to build a new AMIGA

A little teaser for my public audience.  A secret project im working on.


If you want the inside info I am documenting every step here :)
https://www.patreon.com/KevinSaunders/

Thursday 14 March 2019

Cloanto


Keeping it topical :) 

In 2016 (late 2015), Mike asked me to help with some branding/ideas for AmigaForever. 





For more insight into my help please visit my Patreon. https://www.patreon.com/posts/25354367

Monday 4 March 2019

IRIDIUM - Last day Kickstarter


The last 35 days of our Kickstarter ends tomorrow.  Still lots to do but an exciting time ahead. With the Kickstarter so close to a Nintendo Switch Port.

We still have plans for a future Amiga Port, either AmigaOS or Vampire Amigas.



Wednesday 27 February 2019

IRIDIUM 5 days to go - Kickstarter Campaign

Hello Amigans :)


It's always interesting to know if word gets out sometimes :)
Firstly, it's wonderful seeing the Amiga move forward in so many ways. New games, new hardware for both classics and NG machines. As a proud owner of an Amiga 1200 and an X5000 I enjoy seeing new developments, software, hardware, even emulation.

We 3 Amigans (Bastich, Akira and Invent) are currently working away on a new game called IRIDIUM.  If you have ever played or heard of Uridium on the Amiga then hopefully you will really enjoy this news. Our game is a frantic new 2D shoot 'em up with huge levels and truly massive enemy ships. Mixing game styles from Uridium, Xenon 2 and Nemesis.  We have a few interesting twists along the way.



While our focus is for the PC platform first (demo on Kickstarter), our second goal is the Nintendo Switch (other consoles possible but at this stage far too expensive).  The good news that we are very keen to get this game on the Amiga platform and are having conversations open and private as I write this.  At this stage it's either Vampire based Amigas and/or AmigaOS.  While I can't personally promise anything, having 3 Amigans on this game certainly helps.

Our Kickstarter here: https://www.kickstarter.com/projects/iridium/iridium-0 


A little history of me: 

First Amiga - A500, then A1200 then A4000. Most used software on platform was Brilliance 2, DirectoryOpus and Lightwave.

Just finished working on the graphics for the Amiga game "ReshootR" with Richard Löwenstein,  game will be available very very soon :) We both worked on Reshoot also. He has a patreon site here: https://www.patreon.com/loewenstein Richard is an amazing guy to work with if you ever have that chance.

I have worked on Rygar, initially with Sandruzzo but more recently supplied all the maps using "Tiled Map Editor"for McGeezer, who is doing an amazing arcade conversion.  For more info on Rygar please follow this thread http://eab.abime.net/showthread.php?t=93545

My Amiga Blog:

http://amigaonex.blogspot.com/

Here are a few games I have worked on for the Amiga:
Reshoot, ReshootR, ProXima3, Rygar Remake, Mig n Ziggy, Morph and others)

As well as creating my own games I have donated graphics to other projects eg AmigaOS (Frogger, Space Invaders, Boulderdash Clone) etc.

-I have worked on a many Amiga related projects and continue to do so:

- Sketchblock (Andy)
- Enhancer Software (A-Eon)
- PPaint (Classic/NG)
- Amiga 30th Anniversary
- Amiwest (graphics)
- Amigakit (promos, websites, icons)
- Amistore (branding, icons)
- A-Eon (various)

Other Amiga related work:

- Amiga Inc
- Deluxe Galaga Edgar Vigdal (IOS)
- Warblade MKII
- Dots Adventures
- Im sure I have missed a lot more... :)


Future Amiga Work: (my blog has all the info but please ask if you need more info on any project)

- Release Thrust game (Bastich)
- Rework "Alex Zirconstar" (Patrick Nevian)
- Vampire games
- Mig n Ziggy (A1000 compatible)
- oOthers....
- ProXima3 (AGA shootemup) is my biggest Amiga AGA priority but only once Iridium is complete.

Future other:

- Panic in Robot City (Amstrad/Amiga)
- The Last UFO (Amstrad/Amiga)
- Various ports of Amstrad games (eg Covenant, Movie, Mutant Monty)

My Amstrad blog: http://amstrad-pixels.blogspot.com/

- C64 game
- ZX Spectrum game
- AtariST game
- other
- Possibly port two games I have completed  for PC/IOS "Lunar Jetman" and "Dots Adventures"

https://nebula-design.itch.io/lunar-jetman-remake

https://www.youtube.com/watch?v=M5FIGhl5PFo&t=14s

I do post more unique content on my own Amiga Patreon site (that only recently launched), more behind the scenes.  I'll post my work I did with Amiga Inc for example (soon)
Patreon Site: https://www.patreon.com/KevinSaunders

If you got this far, thank you for taking the time reading this message and even if you don't pledge know that I will be around working away in the amiga scene as I enjoy and love it so much.

Saturday 16 February 2019

IRIDIUM - Tutorial - how to


An example of how I create Destructive Elements for IRIDIUM, this process in general does flow into the Amiga game development.

This and many other Tutorial will go into the Digital Book "Making of"


https://www.patreon.com/KevinSaunders

Wednesday 6 February 2019

IRIDIUM on the Amiga? Kickstarter Stretch Goals

We are very excited to let you all know we have reached 100%+ of our Kickstarter for IRIDIUM :)

Now we have our official Stretch Goals and successfully reach our first one, everyone who pledges £5 or more gets two posters added.




James, Akira and myself are very keen to get to the Nintendo Switch and yes we are very open to an Amiga Port if we raise enough money. Please share if you can.

You may notice the £3750 Extra Level (Acidic Ocean), I'm pretty excited about this level as it plays on some clever depth tricks (aliens coming out of the Ocean).

If you have not played our demo Please give it a try.



Monday 4 February 2019

ReshootR - Teaser Video

Richard is getting ever closer to completing ReshootR, taken from his Facebook is a teaser video.
He is also creating a series of Youtube videos of the making of 

Awesome work Richard :)





Patreon Site :
https://www.patreon.com/loewenstein

Facebook Profie:
https://www.facebook.com/loewenstein.richard

EAB Amiga Forum:
http://eab.abime.net/showthread.php?t=86021&highlight=reshootr

Youtube Channel:
https://www.youtube.com/channel/UCgngG8lgg8yAz--hQxJ8puA

Friday 1 February 2019

IRIDIUM game now LIVE on Kickstarter

It's been a busy few months recently and we are very proud to finally have our Kickstarter for "Iridium" LIVE

We have lots of great plans for this game and with your help can make it even better, we just need to get the word out, any help would be really appreciated.



Links to various social media sites:
The Kickstarter

Game Demo Download

Facebook

itch.iohttps://nebula-design.itch.io/iridium

Instagram

Twitter

Oh and of course our favourite Amiga forum EAB


P.S. More Amiga stuff coming out very soon.




Monday 28 January 2019

Mig n Ziggy 2019


Mig n Ziggy hasn't been forgotten, a copper trick update showing what the C64 palette and Amiga copper tricks would look like.




If you have followed my blog about this game you will see that I have focused purely on the Commodore C64 colour palette.

I'm curious the idea of blending the C64 and Amiga hardware into an in-between state. 1:1 pixel ratio and copper effects. The copper effects by the way (for the moment) a gradient transitions only using the C64 colours.

This game, while on hold till ProXima3 is completed, I have thought about possibly using the Redpill engine if I can't find a coder. The platform I would like this to be available on is the Amiga 1000 (the very first Amiga machine), so I need to be mindful of memory usage.

Thursday 24 January 2019

WIP "ModSurfer" Game by Arcanist

Arcanist has created an impressive Amiga demo game called "ModSurfer"



Follow the discussion in the EAB Forum or see the game in action via Youtube

Targeted spec: A500 with 1MB. Larger MOD files will need more chip RAM.

Wednesday 23 January 2019

Iridium Kickstarter in February

As we start ramping up Promotion to make this small Kickstarter as successful as possible.

Monday 21 January 2019

The Making of Iridium - Game - Digital Book

The focus for the next 10 days or so is on Iridium Kickstarter, beginning in February. Our team (Bastich and Akira) have posted info of the game in one of the most popular and most positive Amiga forums out there.

Link: http://eab.abime.net/showthread.php?t=79838

I'll post some other insider teasers for my Patreons in the next posting :) In particular the large ships that have destructible elements and I little more about the team and of course some teaser Amiga graphics too. The Digital Book is one of the perks of the fundraiser.


Sunday 20 January 2019

True Brilliance 2 - Ham8 image - 2Boings_Spectrum


Rendered in Lightwave, exported out from True Brilliance. 

RESHOOT R - Poster coming

I'm working away on a Poster for RESHOOT R free for my Patreons, and early design is here (Square format) but will be transformed to A2 (420mm x 594mm)


Will also include the process of making the image for anyone who might be interested :)

https://twitter.com/invent71

https://www.patreon.com/KevinSaunders

Wednesday 2 January 2019

X5000 - Bootscreen

The AmigaOne X5000 Bootscreen, could possibly make the source files available so people can see how it was created. Also could post other designs that got scrapped in favour of this one :)


This version (GIF) reduced from 1024x768 to 512x384

Amiga X5000 - LED Frontpanel Design

Before the Amiga X5000 came out, I created this design concept showing various designs.
One day might investigate what it would take to create a custom LED panel for the X5000. 
Maybe one use of the XMOS Chip?


Tuesday 1 January 2019

Rygar for the Amiga - Update 2019

Graeme Cowie has been working very hard on Rygar for the Amiga Platform.


He has not only created a great arcade conversion but an enhanced Amiga version using copper effects for the sky and water area. I helped with some testing of the colour cycling for the lava area. I'm very happy to say that my time spend on making those maps have not been wasted :)

Amazing work.