One of the projects I'm super keen on getting back into is "Mig n Ziggy"
The last pixel play was during this destroyed wall, yes a nasty enemy comes out of it.
While "Reshoot R, Iridium and ProXima 3" are my focus, i am looking forward to getting back into this very low spec "Amiga A1000" compatible game.
Miss you Mig, hang in there.
An Amiga blog posting mostly my own development work for the Classic and NG (AmigaOS) machines.
Thursday 22 February 2018
Saturday 17 February 2018
Iridium - Working on texturemaps - Desert
Iridium has not lost any love in development. Some test concepts here and a quick sample of some of the assets. The cracked desert textures still needs refining and will be transparent layers on top of the sand texture.
I have a few tricks up my sleeve to achieve the seamless texture but its going to take some time :)
Iridium out of all projects i am involved in certainly will be the most time consuming and we hope to one day have this posted on a kickstarter or similar site, early days.
I have a few tricks up my sleeve to achieve the seamless texture but its going to take some time :)
Iridium out of all projects i am involved in certainly will be the most time consuming and we hope to one day have this posted on a kickstarter or similar site, early days.
Thursday 15 February 2018
Reshoot R - Update - New weapon
Richard has been busy implementing lots of new features into Reshoot R. Besides this new weapon he has rewritten the sprite engine that now allows for a lot more particles and effects. See his post on his Patreon site for more technical details.
Sunday 11 February 2018
Tower 57 - Amiga Port
Friday 2 February 2018
ProXima 3 - Ham8 Title - Logo done
ProXima 3 is moving forward.
Lots of Level design has been moving ahead also including some copper tricks for the parallax layers that I posted a quick teaser on the Amiga.Org facebook site.
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