Wednesday, 15 May 2019

3D Cube - Colour Cycling



New Animation to be shown at the next Brisbane Amiga Gathering. Spins 360 Degrees/colour cycling/100 frames, 32 colours. Created in Brilliance and Lightwave. 




Video Example:
https://youtu.be/HyE3Eq5gQfI




Update:  Added here is the IFF Animation if you would like to try it out
https://drive.google.com/open?id=1WLAkzUsYWnqiDk5F7wk4_Zkgn7lpeanj

All source files (IFF animation and Lightwave/images/scenes/objects) included in my Patreon site:
https://www.patreon.com/KevinSaunders





Saturday, 11 May 2019

AMIGA Brisbane Retro Group - Big Banner Design WIP

Recently joining the AMIGA Brisbane Retro Group, it was decided to have a big banner we can pin up at all our social gatherings. I was happy to be part of the process and here is a work in progress design using Lightwave 3D. I have attached the 3D objects that I have used incase you would like to see or use them.
While it's not the final image hopefully should be pretty close.


P.S. Donations text at bottom will have real names, from all the people who have donated towards the printing of the big banner.

For my Patrons I have also included the 3D Lightwave file as a thankyou for supporting me.

Friday, 3 May 2019

AMIGA copper gradient Editor - WIP


Wouldn't it be great if we had a custom editor to be able to not only create nice copper effects for Amiga games or demos but to be able to export either code, image.


https://www.patreon.com/posts/26550513

Sunday, 28 April 2019

Ballistic Beer - Amiga social meetup

I'm taking the time to socialise with other Amigans, not something I actually have done recently or in the past, certainly not locally.  For the event I decided to create a quick Amigan style colour cycle animation.  Using Brilliance II on the Vanilla A1200.  For more info please visit my Patreon site below (no paywall for this one).  I have decided that all posts from now on should be open at some point but for people who support me get a few days early preview insight.




For more info on my Public posting please visit here

https://www.patreon.com/posts/26407066

Wednesday, 24 April 2019

APRIL - Update

Hi Everyone,

APRIL update!
Just got back from family holiday in Sri Lanka (thankfully we are all safe from the recent bombing)

Quick update, this is what I'm working on right now:

- New Amiga Game (untitled), similar to Galaga (game released before 2020)
- AmigaKit graphic requests (PCMCIA)
- Iridium Development
- New AmigaX (need name?) Hardware/Software (Classic)
- Rygar help (possibly new levels, at the moment asking my Patrons if they would like me to spend some times focusing on this)


Above is a teaser image for possibly untitled game (4 colour Hardware sprite/split copper colouring horizontally) game concepts posted soon (possibly today) on my Patron site. In discussions with coder on this OCS game.

Hope you all are well and enjoying your Amiga's :)


Wednesday, 20 March 2019

AMIGA-X - Time to build a new AMIGA

A little teaser for my public audience.  A secret project im working on.


If you want the inside info I am documenting every step here :)
https://www.patreon.com/KevinSaunders/

Thursday, 14 March 2019

Cloanto


Keeping it topical :) 

In 2016 (late 2015), Mike asked me to help with some branding/ideas for AmigaForever. 





For more insight into my help please visit my Patreon. https://www.patreon.com/posts/25354367

Monday, 4 March 2019

IRIDIUM - Last day Kickstarter


The last 35 days of our Kickstarter ends tomorrow.  Still lots to do but an exciting time ahead. With the Kickstarter so close to a Nintendo Switch Port.

We still have plans for a future Amiga Port, either AmigaOS or Vampire Amigas.



Wednesday, 27 February 2019

IRIDIUM 5 days to go - Kickstarter Campaign

Hello Amigans :)


It's always interesting to know if word gets out sometimes :)
Firstly, it's wonderful seeing the Amiga move forward in so many ways. New games, new hardware for both classics and NG machines. As a proud owner of an Amiga 1200 and an X5000 I enjoy seeing new developments, software, hardware, even emulation.

We 3 Amigans (Bastich, Akira and Invent) are currently working away on a new game called IRIDIUM.  If you have ever played or heard of Uridium on the Amiga then hopefully you will really enjoy this news. Our game is a frantic new 2D shoot 'em up with huge levels and truly massive enemy ships. Mixing game styles from Uridium, Xenon 2 and Nemesis.  We have a few interesting twists along the way.



While our focus is for the PC platform first (demo on Kickstarter), our second goal is the Nintendo Switch (other consoles possible but at this stage far too expensive).  The good news that we are very keen to get this game on the Amiga platform and are having conversations open and private as I write this.  At this stage it's either Vampire based Amigas and/or AmigaOS.  While I can't personally promise anything, having 3 Amigans on this game certainly helps.

Our Kickstarter here: https://www.kickstarter.com/projects/iridium/iridium-0 


A little history of me: 

First Amiga - A500, then A1200 then A4000. Most used software on platform was Brilliance 2, DirectoryOpus and Lightwave.

Just finished working on the graphics for the Amiga game "ReshootR" with Richard Löwenstein,  game will be available very very soon :) We both worked on Reshoot also. He has a patreon site here: https://www.patreon.com/loewenstein Richard is an amazing guy to work with if you ever have that chance.

I have worked on Rygar, initially with Sandruzzo but more recently supplied all the maps using "Tiled Map Editor"for McGeezer, who is doing an amazing arcade conversion.  For more info on Rygar please follow this thread http://eab.abime.net/showthread.php?t=93545

My Amiga Blog:

http://amigaonex.blogspot.com/

Here are a few games I have worked on for the Amiga:
Reshoot, ReshootR, ProXima3, Rygar Remake, Mig n Ziggy, Morph and others)

As well as creating my own games I have donated graphics to other projects eg AmigaOS (Frogger, Space Invaders, Boulderdash Clone) etc.

-I have worked on a many Amiga related projects and continue to do so:

- Sketchblock (Andy)
- Enhancer Software (A-Eon)
- PPaint (Classic/NG)
- Amiga 30th Anniversary
- Amiwest (graphics)
- Amigakit (promos, websites, icons)
- Amistore (branding, icons)
- A-Eon (various)

Other Amiga related work:

- Amiga Inc
- Deluxe Galaga Edgar Vigdal (IOS)
- Warblade MKII
- Dots Adventures
- Im sure I have missed a lot more... :)


Future Amiga Work: (my blog has all the info but please ask if you need more info on any project)

- Release Thrust game (Bastich)
- Rework "Alex Zirconstar" (Patrick Nevian)
- Vampire games
- Mig n Ziggy (A1000 compatible)
- oOthers....
- ProXima3 (AGA shootemup) is my biggest Amiga AGA priority but only once Iridium is complete.

Future other:

- Panic in Robot City (Amstrad/Amiga)
- The Last UFO (Amstrad/Amiga)
- Various ports of Amstrad games (eg Covenant, Movie, Mutant Monty)

My Amstrad blog: http://amstrad-pixels.blogspot.com/

- C64 game
- ZX Spectrum game
- AtariST game
- other
- Possibly port two games I have completed  for PC/IOS "Lunar Jetman" and "Dots Adventures"

https://nebula-design.itch.io/lunar-jetman-remake

https://www.youtube.com/watch?v=M5FIGhl5PFo&t=14s

I do post more unique content on my own Amiga Patreon site (that only recently launched), more behind the scenes.  I'll post my work I did with Amiga Inc for example (soon)
Patreon Site: https://www.patreon.com/KevinSaunders

If you got this far, thank you for taking the time reading this message and even if you don't pledge know that I will be around working away in the amiga scene as I enjoy and love it so much.

Saturday, 16 February 2019

IRIDIUM - Tutorial - how to


An example of how I create Destructive Elements for IRIDIUM, this process in general does flow into the Amiga game development.

This and many other Tutorial will go into the Digital Book "Making of"


https://www.patreon.com/KevinSaunders

Wednesday, 6 February 2019

IRIDIUM on the Amiga? Kickstarter Stretch Goals

We are very excited to let you all know we have reached 100%+ of our Kickstarter for IRIDIUM :)

Now we have our official Stretch Goals and successfully reach our first one, everyone who pledges £5 or more gets two posters added.




James, Akira and myself are very keen to get to the Nintendo Switch and yes we are very open to an Amiga Port if we raise enough money. Please share if you can.

You may notice the £3750 Extra Level (Acidic Ocean), I'm pretty excited about this level as it plays on some clever depth tricks (aliens coming out of the Ocean).

If you have not played our demo Please give it a try.



Monday, 4 February 2019

ReshootR - Teaser Video

Richard is getting ever closer to completing ReshootR, taken from his Facebook is a teaser video.
He is also creating a series of Youtube videos of the making of 

Awesome work Richard :)





Patreon Site :
https://www.patreon.com/loewenstein

Facebook Profie:
https://www.facebook.com/loewenstein.richard

EAB Amiga Forum:
http://eab.abime.net/showthread.php?t=86021&highlight=reshootr

Youtube Channel:
https://www.youtube.com/channel/UCgngG8lgg8yAz--hQxJ8puA

Friday, 1 February 2019

IRIDIUM game now LIVE on Kickstarter

It's been a busy few months recently and we are very proud to finally have our Kickstarter for "Iridium" LIVE

We have lots of great plans for this game and with your help can make it even better, we just need to get the word out, any help would be really appreciated.



Links to various social media sites:
The Kickstarter

Game Demo Download

Facebook

itch.iohttps://nebula-design.itch.io/iridium

Instagram

Twitter

Oh and of course our favourite Amiga forum EAB


P.S. More Amiga stuff coming out very soon.




Monday, 28 January 2019

Mig n Ziggy 2019


Mig n Ziggy hasn't been forgotten, a copper trick update showing what the C64 palette and Amiga copper tricks would look like.




If you have followed my blog about this game you will see that I have focused purely on the Commodore C64 colour palette.

I'm curious the idea of blending the C64 and Amiga hardware into an in-between state. 1:1 pixel ratio and copper effects. The copper effects by the way (for the moment) a gradient transitions only using the C64 colours.

This game, while on hold till ProXima3 is completed, I have thought about possibly using the Redpill engine if I can't find a coder. The platform I would like this to be available on is the Amiga 1000 (the very first Amiga machine), so I need to be mindful of memory usage.

Thursday, 24 January 2019

WIP "ModSurfer" Game by Arcanist

Arcanist has created an impressive Amiga demo game called "ModSurfer"



Follow the discussion in the EAB Forum or see the game in action via Youtube

Targeted spec: A500 with 1MB. Larger MOD files will need more chip RAM.

Wednesday, 23 January 2019

Iridium Kickstarter in February

As we start ramping up Promotion to make this small Kickstarter as successful as possible.

Monday, 21 January 2019

The Making of Iridium - Game - Digital Book

The focus for the next 10 days or so is on Iridium Kickstarter, beginning in February. Our team (Bastich and Akira) have posted info of the game in one of the most popular and most positive Amiga forums out there.

Link: http://eab.abime.net/showthread.php?t=79838

I'll post some other insider teasers for my Patreons in the next posting :) In particular the large ships that have destructible elements and I little more about the team and of course some teaser Amiga graphics too. The Digital Book is one of the perks of the fundraiser.


Sunday, 20 January 2019

True Brilliance 2 - Ham8 image - 2Boings_Spectrum


Rendered in Lightwave, exported out from True Brilliance. 

RESHOOT R - Poster coming

I'm working away on a Poster for RESHOOT R free for my Patreons, and early design is here (Square format) but will be transformed to A2 (420mm x 594mm)


Will also include the process of making the image for anyone who might be interested :)

https://twitter.com/invent71

https://www.patreon.com/KevinSaunders

Wednesday, 2 January 2019

X5000 - Bootscreen

The AmigaOne X5000 Bootscreen, could possibly make the source files available so people can see how it was created. Also could post other designs that got scrapped in favour of this one :)


This version (GIF) reduced from 1024x768 to 512x384

Amiga X5000 - LED Frontpanel Design

Before the Amiga X5000 came out, I created this design concept showing various designs.
One day might investigate what it would take to create a custom LED panel for the X5000. 
Maybe one use of the XMOS Chip?


Tuesday, 1 January 2019

Rygar for the Amiga - Update 2019

Graeme Cowie has been working very hard on Rygar for the Amiga Platform.


He has not only created a great arcade conversion but an enhanced Amiga version using copper effects for the sky and water area. I helped with some testing of the colour cycling for the lava area. I'm very happy to say that my time spend on making those maps have not been wasted :)

Amazing work.