Tuesday, 18 December 2018

Amiga Inc - My history with them

Tis the season to be jolly :) Around 2008 I remember fondly working with "Amiga Inc" on a few projects and here is a little teaser of my work with them. This information though might only be available members of my Patreon :) 



Might be my last post for the year so I sincerely wish all viewers a great break and an even better Amiga 2019.


Friday, 14 December 2018

Reshoot R - Update


Very early design, just nice to post what I'm up to right at this time.  Finishing off the Design CD cover for Reshoot R.


This is the work in progress for the background, mid and foreground elements for the Cover design.  Once complete I will then overlay the player ship, bullets, and enemies :) 

Monday, 10 December 2018

ProXima3 - Exclusive video of ProXima3

Want to see more of ProXima3 please support me on my newly openedd Patreon site.





By having more subscribers it will enable me to take time off work to focus more on this game and hopefully a release in 2019 

Future posts will include:

- Amiga Inc graphics I developed for various games and apps that never got released (and of course a little gossip)

- Reshoot R behind the scenes
- New Amiga Classic graphics using Brilliance 2
- Custom portraits created on Amiga using Brilliance 2 (for higher donators)
- lots more :)
- Behind the scenes work on Amiga NG projects

https://www.patreon.com/KevinSaunders/

Friday, 7 December 2018

Amiga - Colour Cycling 001


I have always enjoyed many facets of the Amiga. Using either Brilliance 2 or Dpaint to create animations using the colour cycling palette option. The amazing thing about the Amiga is this trick can be created using the copper also (so only one colour used) 

I'm creating 12 animations like this in 2019.
(only Patreons can see and download source IFF file) Can you guess what the next animation might be :) 

32 colour 320 x 256 (created with Brilliance 2)




Thursday, 29 November 2018

My New Patreon now Live

Hello and thankyou for visiting my AMIGAoneX Blog.


For sometime (at least a year) I have thought about creating a Patreon site and have now decided to do a soft launch. If you can't support my Patreon please consider promoting it somewhere online (eg Facebook, twitter, Amiga forums).  



I am very open to refining the structure of the Patreon and if your a Gold member you will be able to influence what I do for the Amiga Scene. Thanks again for visiting and now back to creating some teaser pixel work.

Tuesday, 27 November 2018

DV Player - AmigaOS 4

I haven't posted for a while as I focus as much free time as possible to "Iridium" game.  While digging through my graphic archives I come across concepts.  Here for example is an old (2014) concept for a DV Player for the AmigaOS.  Always liked the CDTV interface and that is the inspiration for it.


These days, I'd probably rework the interface and simplify it further. 

Monday, 13 August 2018

ProXima3 - August 2018 update

Work continues on ProXima3.



A quick composite of some of the work, foreground, big bosses, enemy sprites.


Thursday, 24 May 2018

Iridium - Update May 2018


Iridium is moving forward rather well. James has been very busy coding and constantly refining every element of the game engine.  Graphics in this video shows temporary assets that will be updated soon. Akira continues to pump out amazing tracks (and I find myself listening  more than playing the game sometimes :))




Our small Kickstarter will be coming soon, Developed for Windows (PC) and if we can reach our stretch goals then Android and Nintendo Switch will be possible also :)



ProXima 3 - Update May 2018

ProXima 3 - "Dark Tomb" Level tiles.

Creating games takes a long time :) (especially if your working on 4 at once)

I will try to tease out a few more game assets to share as time goes by.  Below is selection of graphics for the level "Dark Tomb".  You will notice that the foreground tiles are mostly symmetrical, This will change overtime. 

The colour palette "bottom left" is almost finalised (16 colours). 



Tuesday, 10 April 2018

Brilliance 3

Brilliance 3.  Remember all those great art programs on the Amiga. Besides Dpaint, Brilliance is still an amazing program.  

These days it would be nice to see such software modernised.


This project not only updates Brilliance but adds a few other needed features such as layers and map editing tools.

Once all the graphics are created, it will be time to create the manual :)

I must add this is purely just concept images for the interface and as yet we have no coder, so if anyone knows someone please let me know.  At this stage any platform would be great.

Wednesday, 14 March 2018

Tower 57 - AMIGA version is out!

Excellent News!  Tower 57 - AMIGA version is out!

Marco posted "I would love to bring more games to the system that made me the gamer I am, so hopefully the reception will be good :)"  This is indeed great to see so please support the developers.
https://benitosub.itch.io/tower-57 

https://www.humblebundle.com/store/tower-57 


Steam/tower57




Other related forum posts:
Amiga.org
Indieretronews
Amigaworld.net
EAB forumsAmigans.netOfficial website

So if you don't have a copy of Tower 57 please purchase here
or contact benitosub at hotmail.com



For more details please go here (Kickstarter message)


MINIMUM SYSTEM REQUIREMENTS:
AOS4: AmigaOS 4.1 FE Upd1, >= 600 MHz, Gfx-card with Compositing support
MorphOS: MorphOS >= 3.9, >= 600 MHz, Gfx-card with TinyGL support
AROS: x86 (e.g. Icaros Desktop >= 2.2), Gfx-card with Mesa3D support
IMPORTANT NOTE: If you wish to play with a joypad or in 2-player mode, you will need an OS supported dual-stick joypad.

Thursday, 22 February 2018

Mig n Ziggy - Hang in There

One of the projects I'm super keen on getting back into is "Mig n Ziggy"

The last pixel play was during this destroyed wall, yes a nasty enemy comes out of it.

While "Reshoot R, Iridium and ProXima 3" are my focus, i am looking forward to getting back into this very low spec "Amiga A1000" compatible game.


Miss you Mig, hang in there.

Saturday, 17 February 2018

Iridium - Working on texturemaps - Desert

Iridium has not lost any love in development.  Some test concepts here and a quick sample of some of the assets.  The cracked desert textures still needs refining and will be transparent layers on top of the sand texture. 

I have a few tricks up my sleeve to achieve the seamless texture but its going to take some time :)


Iridium out of all projects i am involved in certainly will be the most time consuming and we hope to one day have this posted on a kickstarter or similar site, early days.

Thursday, 15 February 2018

Reshoot R - Update - New weapon

Richard has been busy implementing lots of new features into Reshoot R.  Besides this new weapon he has rewritten the sprite engine that now allows for a lot more particles and effects.  See his post on his Patreon site for more technical details.


Sunday, 11 February 2018

Tower 57 - Amiga Port

Dän Bänän is every closer to completing "Tower 57" game port for NG Amiga's.  



Brilliant work and I can't wait to play this game.  The game is beautifully created by the talented Cyangmou


Friday, 2 February 2018

ProXima 3 - Ham8 Title - Logo done

ProXima 3 is moving forward. 

Logo Completed, Ham8 Title done :)
We are implementing Ham8 Title and menu system.



Lots of Level design has been moving ahead also including some copper tricks for the parallax layers that I posted a quick teaser on the Amiga.Org facebook site.